What's new

Need some help emulating goldeneye properly (lfmao im serious..)

Gruelius

New member
Hi all

just got invited to a tourney that a group of mates usually run playing goldeneye.

Anyway ive been trying to emulate it the best i can for 4 player multiplayer and its proving to be quite a task. We are going to try emu w n64 controllers so we can play it nicely on 1080p and have no slowdowns.

ive tried napalm rice and jabo and each of them have problems

the emulator is project 64 1.7 on windows xp with a 7600gt (same result on 7 with 4850)

With napalm on 4 player the borders flicker massively and there are some artifacing.

With rice the LOD or something isny calculated right and on a map like aztec or all the walls look wierd.

and jabo is the best but sometimes weapons on the ground look a bit funny. There are no smoke effects either with jabo.

The bullet traces for all the plugins on 4player go funny.

and there are random small slowdowns that occur.


anyway can someone help me? if i could get rice to work i think that would be the best option.

**edit**

here is a vid of the best ive gotten so far, 2 player works pretty well with jabo [video=facebook;391416672468]http://www.facebook.com/video/video.php?v=391416672468&saved[/video]
 

Top