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mGBA v0.2.1 released

spotanjo3

Moderator
Moderator
May 13, 2015

A new release of mGBA, version 0.2.1, is available. This version is primarily a bugfix release. An extensive list of changes follows after the cut.

mGBA v0.2.1 Changelog:

Bugfixes:
All: Fix sanitize-deb script not cleaning up after itself
All: Fix dependencies for libavcodec on Debian-derived platforms
ARM7: Handle writeback for PC in addressing modes 2 and 3
ARM7: Make illegal instruction decoding consistent between ARM and Thumb
ARM7: Fix ARM multiply instructions when PC is a destination register
Debugger: Fix use-after-free in breakpoint clearing code
Debugger: Fix boundary conditions in tab completion
GBA: Fix timers not updating timing when writing to only the reload register
GBA: Fix rewind boundary conditions
GBA: Add initial I/O register settings for background matrix registers
GBA: Fix hang when loading a savestate if sync to video is enabled
GBA: Handle out-of-bounds I/O access
GBA: Fix bounds-checking on EEPROM access
GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
GBA Memory: Allow SRAM to be 64kB
GBA Memory: Fix 32-bit loads from unaddress cartridge space
GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
GBA Video: Fix second frame mode 5
Perf: Fix race condition if a game crashes immediately on start
Qt: Fix Display object leak when closing a window
Qt: Fix .deb dependencies
Qt: Fix “QOpenGLContext::swapBuffers() called with non-exposed window” warning
Qt: Fix window not regaining focus after exiting savestate window
Qt: Fix regression where video would not record if the game had already started
Qt: Fix potential crash if a gamepad causes focus to change
Qt: Fix controller axis querying
Qt: Fix multiplayer windows opening as the wrong size
Qt: Fix controllers sometimes not loading the right profile
SDL: Fix boundary conditions for joystick adjustments
SDL: Allocate properly sized input maps
SDL: Fix potential build issues when Qt and SDL2 are in use
Util: Fix resource leak in UTF-8 handling code
Util: Fix a null-pointer issue when attempting to delete a key
VFS: Fix resource leaks if some allocations fail
Video: Fix an issue with very long filenames

Misc:
GBA Memory: Soft-crash if jumping past the end of a ROM
Qt: Show multiplayer numbers in window title
Qt: Solar sensor can have shortcuts set

Available for:

  • Windows
  • OS X
  • Ubuntu (64-bit, 14.04)
  • Ubuntu (64-bit, 15.04)
  • Source

https://endrift.com/mgba/
 

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