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Graphics: Neon Genesis Evangelion

Yahuh

New member
Hi. I'm new to the forums. I have a graphics problem with a japanese rom of Neon Genesis Evangelion. Some of the graphics are fine, but where I assume there must be text, there's a big blue bleh of crap. At the bottom of the screen, below the emulation I see a message reading:
Error SetBlendPass: Texture used but not set.

Any ideas? I couldn't find the NewCompile option or the TV output option anywhere in the screens, so I'm out of ideas.
 
OP
Y

Yahuh

New member
Well, I shall give it a try, and let you all know. This is my first time with N64 Emulation. So much more complicated than SNES emulating.
 

superdoughboy4

New member
Well, this is the first time my account actually got activated but yeah.

What I used for Neon Genesis Evangelion was the Project64 1.6 Emulator with these settings with the stated Graphics Plug-in;

Under Settings.
Plug-ins:
Graphics Plug-in: Jabo's Direct3D6 1.5.1
Sound Plug-in: Jabo's DirectSound 1.5
Input Plug-in: Jabo's DirectInput7 1.5

Advanced Settings:
CPU Core Style: Recompiler
Self-Mod Code Method: Check Memory Advance
*Default Memory Size: 8MB
Advanced Block Linking: On

ROM Settings:
CPU Core Style: Recompiler
Self-Modifying Code Method: Check Memory Advance
*Default Memory Size: 8MB
Advanced Block Linking: Default
Default Save Type: 16kbit Eeprom
Counter-Factor: 2
Larger Compile Buffer: No
Register Caching: Yes
SP Hack: No
Use TLB: Yes
Delay SI Interrupt: No
RSP Audio Signal: No

Under Graphic's Settings.
Settings:
Rendering Device: Direct3D HAL
Full Screen Resolution: 800x600 16bit
Buffer Display Mode: Triple Buffer
Windowd Resolution: 640x480

Advanced Settings:
Forced Normal Blending: No
Force Filter Rendering: No
Wireframe Rasterization: No
Disable Internal Geometry: No
Force Depth Enable: Yes
Force Depth Compare: Yes
Emulate Buffer: Yes
Update Less Frequently: No
Use Low Resolution Updates: No

ROM Settings:
All Default; Unchecked

*-Notes
Default Memory Size: I suggest you keep it at 8MB, because this ROM in particular will need it. In Levels 12, where Asuka has to destroy and fight against the United Nations army, sometimes, it will give an error about there not being enough SDRAM or something.
This proves to be essentially effective.
 

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