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Generic Input Plugin Development

CommodoreLXIV

New member
I'm trying to create a network based input plugin for Project 64. The server will be at the end running Project 64, and will use the Zilmar Spec for controller plugins. The client will act through an unspecified means.

Right now, the problem is that the plugin crashes when Project 64 tries to load it. It says "Failed to load plugin: %s" where %s is the name of my plugin. This is a very unspecific message, so I really have no idea what's going on.

I have included the source code for the DLL file. Use the "Controller #1.1.h" file in your "\Project64 1.6\Docs\Plugin Specs" folder.

Does anyone know a typical reason for this error message, or does anyone have a stub Input Plugin that I can use?
 

mudlord

Banned
You could try looking at Nrage sources to see how to do plugin inits (which I have a funny hunch it is your problem, but I havent checked the source...)...
 

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