How is it done?
I know palettes can be extracted from save states for emulators for the SNES, Genesis, etc., with Tile Molester, but I don't know how it can be done with a PSX game.
I'm trying to extact the palette from Tomb Raider 2 for the PlayStation.
From what info I've read in beginner's text files, I need to run PCSXTrace and hit F11 when the level starts to begin tracing, then hit F11 to stop. Then I would need to load the trace.log that PCSXTrace made in a text program, and look for something in there that refers to the palette (I don't know what to even look for). Am I correct in this reasoning?
Also, PCSXTrace won't run on my computer. It keeps saying "Could not load CDR Plugin" and "Configuration not OK!" even though I am using the same plugins I use for epsxe. Is there any other PSX emulator with a trace and logging function that I can use?
Or is there an even simpler way of doing this without having to trace the game's code?
I know palettes can be extracted from save states for emulators for the SNES, Genesis, etc., with Tile Molester, but I don't know how it can be done with a PSX game.
I'm trying to extact the palette from Tomb Raider 2 for the PlayStation.
From what info I've read in beginner's text files, I need to run PCSXTrace and hit F11 when the level starts to begin tracing, then hit F11 to stop. Then I would need to load the trace.log that PCSXTrace made in a text program, and look for something in there that refers to the palette (I don't know what to even look for). Am I correct in this reasoning?
Also, PCSXTrace won't run on my computer. It keeps saying "Could not load CDR Plugin" and "Configuration not OK!" even though I am using the same plugins I use for epsxe. Is there any other PSX emulator with a trace and logging function that I can use?
Or is there an even simpler way of doing this without having to trace the game's code?
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