well yea thats what I have, does dolphin support this or not??
OP S Sora1221 New member Jan 29, 2009 Thread Starter #2 Ok, I would like to report that I can run Super Smash Bros. Melee and Sonic Unleashed at FULL SPEED. (I only have 3gb memory)
Ok, I would like to report that I can run Super Smash Bros. Melee and Sonic Unleashed at FULL SPEED. (I only have 3gb memory)
O omegadox New member Jan 30, 2009 #3 Why would Dolphin support DX11? Windows 7 isn't even officially out yet and Dolphin doesn't even use DX 10 and we barley even update the Direct3D9 plugin that Dolphin can use. Dolphin is more bias on OpenGL.
Why would Dolphin support DX11? Windows 7 isn't even officially out yet and Dolphin doesn't even use DX 10 and we barley even update the Direct3D9 plugin that Dolphin can use. Dolphin is more bias on OpenGL.
O omegadox New member Jan 30, 2009 #5 Flash said: OpenGL 2.0 is more than enough Click to expand... Indeed, Direct3D11 won't fix any graphics bug anyways.
Flash said: OpenGL 2.0 is more than enough Click to expand... Indeed, Direct3D11 won't fix any graphics bug anyways.
G GCFreak New member Jan 30, 2009 #6 OpenGL is also cross-platform, so we're not tied to using Windows by DirectX.
F FloW3184 Emu_and_Mobile_Freak Feb 7, 2009 #7 everything that is done in a graphical way in DX11 can be done in OpenGL too i dont think that console games itself are written in directX... imo they all use OpenGL.
everything that is done in a graphical way in DX11 can be done in OpenGL too i dont think that console games itself are written in directX... imo they all use OpenGL.
O omegadox New member Feb 7, 2009 #8 XBOX 360 uses some DirectX API I believe and XNA Framework. PS3 uses some poor OpenGL ES API, I heard OGL ES isn't that great. Wii uses something close to OpenGL.
XBOX 360 uses some DirectX API I believe and XNA Framework. PS3 uses some poor OpenGL ES API, I heard OGL ES isn't that great. Wii uses something close to OpenGL.