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A Call for Developers! (For mGBA emulator) news

spotanjo3

Moderator
Moderator
The project is looking for developers to help in the following areas:

  • Qt frontend developers
    The primary frontend for mGBA is written in Qt 5, and there are a lot of cool features in the pipeline that would make mGBA really stand out, such as the advanced debugging interface, and the library view.
  • Windows developers and testers
    One of the largest pain points at the moment is the somewhat lackluster Windows support mGBA, with issues such as odd timing glitches. Developers experienced with things like WASAPI and Windows debugging, as well as being comfortable using MinGW-w64, are very valuable to the project at this point.
  • Low-level developers
    Although mGBA is already quite fast, there are a few features it could use to be even faster, including dynamic recompilers for ARM and MIPS, as well as hardware-accelerated rendering. If you’re willing to get your hands dirty with assembly, mGBA could use you.
  • Android developers
    Fact: Android users love emulators. mGBA has some rudimentary work towards an Android version, but that moment it’s very raw. Getting an Android developer or two to help with the preliminary version would be much appreciated.
  • Skilled debuggers
    Like all software, mGBA is not without its share of bugs. Although the core emulation has very few known bugs at the moment, they do exist. The GUI, too, has a backlog of things to fix. If you know your way around gdb or lldb, now’s your time to shine.
  • Lots of other things, too!
    mGBA has a lot going on that could use improvement, and tons of features planned. Some of the more fun ones include more link modes, such as with Dolphin or over the network, and scripting support so you can make your own Twitch Plays game, so if you have something you think you could contribute, please get in contact or file a pull request!

More details at: https://endrift.com/mgba/2015/06/09/call-for-devs/
 

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