Hi all. I would like any bugs you find in WIP 5.666 reported here. That way I can work through the list any check off them as I fix them. Please bug reports only.
Thnx,
Icepir8mas:
Hi all. I would like any bugs you find in WIP 5.666 reported here. That way I can work through the list any check off them as I fix them. Please bug reports only.
Thnx,
Icepir8mas:
sometimes,when I use Jabo1.3 the emulator crashed
hmmm..... Could you be more specific, Please.
What are you doing at the time it freezes? I need to be able to reproduce the problen b4 I can find the cause.
Thnx,
Icepir8
When using the new tr64 opengl plugin in full screen mode, it crashes WinXP, when I tried to play some good ol' mario64 that was, but it's more likely the fault of my non standard video card drivers![]()
The Emulation64 Network - Home of EmuHelp et al
oh here is another bug I can't use audio plugins,only azimer's???
wat audio plugins are trying to use. jabos direct sound is programmed totally in lle (or hle i always get mixed up), and so somehow that...er...cue someone who knows about emulation...makes things difficult. azi's plugins are the only decent multi-emu plugins available. im not sure why zilmar's is neva compatible, tr64 is not the only one to hav this prob, so does 1964, apollo, etc.
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
First of all: You TR64 coders are gods!
U made Bomberman64 99% working! (NRage Input, New TR64OGl)
Thank You
The only things that are not 100% correct are:
- When you get bombed (in Battlemode) u should get semi transparent (as far as i remember) this does not happen. Also all characters have a triangle on their heads (i can post a pic if u want and tell me how)
- sometimes i have to re-set the UCode during gameplay cos it switched back to 0
Last edited by toneman77; December 22nd, 2001 at 20:15.