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  1. #1
    C\C++ bjl667's Avatar
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    Need some testers...

    Alrighty people listen up:
    I've been working on a UltraHLE enhancement project myself, that includes using 3dnow, to get alittle extra FPS in there.



    Anyway I'll also include zip support & (Full OpenGL support soon), don't bug me much about this, if you think I'm fool-of-it, just try my version before posting please...
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  2. #2
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    Yeh, ill do some testing for you

  3. #3
    /me odd oDD's Avatar
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    bjl667 not to steal ya thunder, but I too have been working on an OpenGL version of UltraHLE..

    you can take a look at my version here: http://odd.parsout.com/ultrahlegl.jpg

    how far along are you in porting ultrahle to gl? im nearly there, just a few combine modes and some depth testing issues and I should be done...

    maybe another team needs to be created or there may be 5 versions of UltraHLE coming out soon?

    also, why "Recode to OOP style"? that would be pointless.. sure it may make the code a little nicer looking, but it wouldnt make it faster and would take a LONG time to do with zero performance gain... first youll have to port it to c++ (not THAT different to c, but still) and then what classes are you going to have? a "Core" class? a "Video" class? i dont see the point.. the spaghetti code that is UltraHLE should be left the way it is

    btw nice work with the addition of 3dnow...
    Last edited by oDD; October 28th, 2002 at 10:05.

  4. #4
    C\C++ bjl667's Avatar
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    Yea your right about leaving the code the way it is, I'm far from it being OpenGL only I just started learning OpenGL so its gonna be some time for me to do it but, I'll help me learn more about it. I think its kinda fun to learn something new especially OpenGL I like the syntax and all.. Well I gotta go, got work tomorrow =/, I also like how your progressing very nice..

    Thanx

    I'm mainly keeping this version I'm not gonna be releasing, maybe to few people who request it, I don't want to see too many versions out there also. Coding this may help me learn more about opengl.
    Last edited by bjl667; October 28th, 2002 at 10:11.

  5. #5
    /me odd oDD's Avatar
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    Originally posted by bjl667
    I'm mainly keeping this version I'm not gonna be releasing, maybe to few people who request it, I don't want to see too many versions out there also. Coding this may help me learn more about opengl.
    yer thats cool... if you want to learn OpenGL for your port, a site like NeHe's might help: http://nehe.gamedev.net He has lots of tutorials and it is a great way to learn GL..

  6. #6
    *~ Mr. Trance ~* Stez02k's Avatar
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    yo BJl667 & Odd, why dont u join together, then your progress on UlraHLEGL/3dNow would progress a bit faster

    Just an idea........

    Stez
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  7. #7
    Nintendo Zealot cooliscool's Avatar
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    Lets see if this is any better on my K6-2.

    edit: for some strange reason i'm not skeptical about this one. It actually loads and plays all game uhle did. Nice job!
    Last edited by cooliscool; October 28th, 2002 at 12:28.

  8. #8
    /me odd oDD's Avatar
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    Originally posted by Stez02k
    yo BJl667 & Odd, why dont u join together, then your progress on UlraHLEGL/3dNow would progress a bit faster

    Just an idea........

    Stez
    yer thats a good idea stez, ill have to see what BJl667 says...

  9. #9
    Nintendo Zealot cooliscool's Avatar
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    Damn oDD looking at that shot of yours you look pretty damn smart. Keep it up guys.

  10. #10
    C\C++ bjl667's Avatar
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    [/me is at work]: Anyway I think it's a good idea for me to start my own conversion first see how it goes, but if you wanna contact me oDD, I run ICQ: 68814489 & AIM: bjl66731

    Then we can talk about it.
    Well enough with the chat I gotta go

    (Also were in for some thunder-storms down here heh, and I don't go a battery backup so I might not be online until tomorrow. We'll see how this goes after work 0_o)

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