Status: Playable, major gfx errors
Status: Playable, major gfx errors
(Chaintech CT-7AJA2E motherboard)
AMD Athlon T-bird 900 mhz,
256 MB SDRAM,
GeForce 2 MX200,
SoundBlaster Audio PCI,
Primary master(system volume):
Maxtor 80 GB UDMA 100 HDD,
Secondary slave(backup):
Fujitsu 4 GB UDMA 33 HDD
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40 X CD ROM drive, SoundBlaster Audio PCI, V3 Advanced FX Racing wheel, Logitech WingMan Rumblepad cordless, Altec Lansing AVS 300 speaker system,
Windows XP Pro
/me scratches his head
those look a tad better than when i tried it once upon a time, but still a little messy :p
Try reading carefully the rulez thread. And try turning new combine mode off/on. Zelda is unstable on 0.7a so don't bother starting it. I beated it up to the gorons, where it got f**ked up or something, i don't remember.
::Boo::
Yep, The Legend of Zelda: Ocarina of Time did crash when entering Dodongo's Cavern or one of the other caverns nearby.
(just black screen)
(Chaintech CT-7AJA2E motherboard)
AMD Athlon T-bird 900 mhz,
256 MB SDRAM,
GeForce 2 MX200,
SoundBlaster Audio PCI,
Primary master(system volume):
Maxtor 80 GB UDMA 100 HDD,
Secondary slave(backup):
Fujitsu 4 GB UDMA 33 HDD
----------------------------------------------
40 X CD ROM drive, SoundBlaster Audio PCI, V3 Advanced FX Racing wheel, Logitech WingMan Rumblepad cordless, Altec Lansing AVS 300 speaker system,
Windows XP Pro