Results 1 to 8 of 8
  1. #1
    EmuTalk Member turturica's Avatar
    Join Date
    Sep 2002
    Posts
    2

    Question Sound problem in Legend of Zelda - Ocarina Of Time

    The sounds are like underneath the water, they're fuzzy. The music, voices and some sfx sounds. There are some normal sounds like smashing the sword.
    The problem is both in Project64 v1.4 and v1.5 .
    I tried both sound plug-ins but the problem persists.



    I am waiting for an advice.

    Thank you.


    OOps... yeah.. My Config:

    Pentium II 450
    256 MB RAM
    Creative SB Live Value
    GeForce 256DDR
    Quantum 30GB HDD
    Windows XP
    Last edited by turturica; September 8th, 2002 at 13:42.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    EmuTalk Member Maximus's Avatar
    Join Date
    Aug 2002
    Location
    Melbourne
    Posts
    38
    Welcome! Your a new guy here right?
    For your question, what's your system spec. and configuration? I think this may be a hardware problem...
    "Let's rock babe!"
    - Dante (Devil May Cry)

    My system specs:
    AMD DURON 900MHz
    EP-8KTA3L+ Motherboard
    128MB PC-133 SDRAMx2=256MB (NEC+Hyundai)
    Leadtek Winfast GeForce2 MX/MAX 400 64MB SDR (Detonator 31.00)
    Maxtor 541DX 20GB HDD (2MB cache)
    NEC 1.44MB FDD
    Lite-On LXR24101A USB2.0 Ext. CD-RW
    ST Lab USB2.0 PCI Adapter
    15" DELL 828FI Colour Monitor (max. Resolution 1280x1024@32bit)
    Realtek PCI Fast Ethernet Adapter
    Juster 3D-601 2.1 Speaker System
    WinME & DirectX 8.1b
    & Project64 1.5 Final!!

  3. #3
    EmuTalk Member turturica's Avatar
    Join Date
    Sep 2002
    Posts
    2

    Lightbulb Found What caused the Problem

    Unfortunatelly it's because of my Low Frequency CPU...
    I tried in Nemu64 emulator to run High Quality Sound with Sound bufering and NO IMAGE and I could hear it perfectly... However when returning to "with image" mode the problem returned...

    Oh well... this may be something that others might wonder.

    Bye.


    Oh.. Could yo recommend me a nice fighting game ? (Except any MK)

  4. #4
    EmuTalk Member Maximus's Avatar
    Join Date
    Aug 2002
    Location
    Melbourne
    Posts
    38
    Super Smash Bros. & Fighter Destiny!
    "Let's rock babe!"
    - Dante (Devil May Cry)

    My system specs:
    AMD DURON 900MHz
    EP-8KTA3L+ Motherboard
    128MB PC-133 SDRAMx2=256MB (NEC+Hyundai)
    Leadtek Winfast GeForce2 MX/MAX 400 64MB SDR (Detonator 31.00)
    Maxtor 541DX 20GB HDD (2MB cache)
    NEC 1.44MB FDD
    Lite-On LXR24101A USB2.0 Ext. CD-RW
    ST Lab USB2.0 PCI Adapter
    15" DELL 828FI Colour Monitor (max. Resolution 1280x1024@32bit)
    Realtek PCI Fast Ethernet Adapter
    Juster 3D-601 2.1 Speaker System
    WinME & DirectX 8.1b
    & Project64 1.5 Final!!

  5. #5
    EmuTalk Member Juli's Avatar
    Join Date
    Aug 2002
    Posts
    23
    Switch on "Sync game to Audio" in the Audio Plug-in setting. Then switch off Frame Delay (F4).
    Emu4all

    AMP AthlonXP 2200+
    512 MB DDR-Ram
    GeForce 4 TI 4200-8X 64 MB
    Creative Sound Blaster Audigy Player
    VIA KT266A chipset
    Windows XP Professional Multilingual SP1A + Gentoo Linux (Kernel 2.6.7)
    DirectX 9

    I'll be back

    c ya

  6. #6
    aka Alshain Eagle's Avatar
    Join Date
    Nov 2001
    Location
    somewhere between fantasy and reality
    Posts
    3,365
    Originally posted by Juli
    Switch on "Sync game to Audio" in the Audio Plug-in setting. Then switch off Frame Delay (F4).
    Be carefull with "Sync game to Audio", while it works well with Zelda, it can actually prevent some games from running at all.
    Those who hope in the lord will renew their strength, they will soar on wings like eagles.

    -Isaiah 40:31

  7. #7
    EmuTalk Member Juli's Avatar
    Join Date
    Aug 2002
    Posts
    23
    Originally posted by Eagle

    Be carefull with "Sync game to Audio", while it works well with Zelda, it can actually prevent some games from running at all. [/B]
    Yeah, I know... In Conker's Bad Fur Day for example the speech comes a little bit too late when using this option. However, for Zelda it is working perfectly.
    Emu4all

    AMP AthlonXP 2200+
    512 MB DDR-Ram
    GeForce 4 TI 4200-8X 64 MB
    Creative Sound Blaster Audigy Player
    VIA KT266A chipset
    Windows XP Professional Multilingual SP1A + Gentoo Linux (Kernel 2.6.7)
    DirectX 9

    I'll be back

    c ya

  8. #8
    EmuTalk Member RPGlover12's Avatar
    Join Date
    Nov 2001
    Location
    Egypt,Cairo,Near The Pyramids
    Posts
    1,377
    So that option fixed one game and others no or is it also workin for other games well any other guys that this problem fixed their games

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •