Hi,
Here is teh version with Hacktrux texture caching code and a few other improvements (I hope).
Hi,
Here is teh version with Hacktrux texture caching code and a few other improvements (I hope).
"Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown
Awesome, icepir!![]()
BTW, you spelled "teh" instead of "the"
EDIT: icepir, I've probably found a little bug...I dunno, though. In Mortal Combat Trilogy [o1] (yeah, I know it's bad, but I don't wanna get a good one), the plugins keeps asking for the ucode all the time. When set, later it asks again.
Last edited by Doomulation; June 24th, 2002 at 18:32.
Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
Nani? Atashi o shinjirimasen desu ka? Baka!
"You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"
shikata ga kaite aru - "the instructions are written above"
Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
Download: Glide64 | Hacktarux's wrapper
Which emu?
"Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown
Pj
Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
Nani? Atashi o shinjirimasen desu ka? Baka!
"You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"
shikata ga kaite aru - "the instructions are written above"
Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
Download: Glide64 | Hacktarux's wrapper
Try setting the ucode and saving it. then close the rom. This seems to work 9 out of 10 times with pj64. I will look into why pj64 acts this way with tr64 ogl plugin.
"Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown
Will do. I'll post the results later.
Results: Ticking Save works. It will only ask twice then, and no more. However, it asks for ucode next time you start it anyway.
And pj always seems to crash when selecting end emulation after doing this.
Last edited by Doomulation; June 24th, 2002 at 21:28.
Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
Nani? Atashi o shinjirimasen desu ka? Baka!
"You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"
shikata ga kaite aru - "the instructions are written above"
Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
Download: Glide64 | Hacktarux's wrapper
Wow, it's fast nowA lot of game become playable on my PC, in 1964. Great.
Mmmh I'm thirsty.
I don't think you should drink that. It looks bad for you.
Nonsense, it makes me feel great, smarter, more agressive. . . . I feel like I could . . . like I could . . .
TAKE OVER THE WORLD !!!
Icepir8,
This new version is big improvement in speed (10+ fps more) and
Ogre Battle64 looks the best so far (see attached)
Problem
The fps dropped quite drastically when the character start moving.
But speed boost make the game much more tolerable (20-60fps)
The character graphics seem a little unstable (flicker at times)
Is this the last version before the next revamp version. Certainly hope something can be done.
Well done and thanks.
![]()
PIII 733Mhz
128MB ram
32MB GeForce2MX
SoundBlaster Live
Who pinned down Banjo's backpack? :innocent:
:!!!: Isn't that problem similar to the one in dk64 where you see polygons sticking out of it every couple of seconds?
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