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  1. #1
    Moderator azoreseuropa's Avatar
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    Aug 2002
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    DuckStation - PlayStation 1, aka. PSX Emulator

    Features

    CPU Recompiler/JIT (x86-64 and AArch64)
    Hardware (D3D11 and OpenGL) and software rendering
    Upscaling and true colour (24-bit) in hardware renderers
    "Fast boot" for skipping BIOS splash/intro
    Save state support
    Windows, Linux, highly experimental macOS support
    Supports bin/cue images, raw bin/img files, and MAME CHD formats.
    Direct booting of homebrew executables
    Digital and analog controllers for input (rumble is forwarded to host)
    Qt and SDL frontends for desktop
    Qt frontend has graphical configuration, and controller binding
    Automatic content scanning - game titles/regions are provided by redump.org
    System Requirements

    A CPU faster than a potato.

    For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
    SDL-compatible game controller (e.g. XB360/XBOne)



    Here: https://github.com/stenzek/duckstation



    Windows building: https://www94.zippyshare.com/v/fRItIexu/file.html

    MacOS building: You have to build it yourself because of exec files. It cannot be moved anywhere if you know what I am talking about. No application (.app file) available just yet. He is working on it.
    Last edited by azoreseuropa; February 18th, 2020 at 14:43.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - Catalina (10.15.2)

    iPhone XR - iOS 13

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