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  1. #1
    Moderator Rice's Avatar
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    Does Raymon 2 full playable? Can you read the text in game?

    I can not read text in game, is this game full playable? I wonder if this is my video card problem, or a general problem from Jabo's plugin.



    Can someone post a shot with clear text? thx.
    - Rice
    http://1964emu.emulation64.com


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  2. #2
    EmuTalk Member zeus's Avatar
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    With the latest det. itīs working flawless. I opened the rom and let it run until it had finished the intro, the menu aswell as the ingame text are perfect.
    Attached Thumbnails Attached Thumbnails rayman.jpg  
    Zeus :: Sam L. Jackson
    Zeus, my name is Zeus!
    - Zeus!
    Yeah Zeus, as in the father of Apollo, mount Olympus.
    Donīt f**k with me or Iīll showe a lightning bolt up your ass, Zeus!


  3. #3
    Emutalk Member Smiff's Avatar
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    Rayman uses particulary complex blending (3-stage), this was mostly worked on in 1.3, its even better now in 1.4 (tinted background)... take a look with the Reference Rasterizer Rice (RRR). :p


    You have a TNT? I remember discussing this exact issue with Jabo, I don't think the TNT could do it, the GF can... try validate blending or an older plugin (the skys are broken in b2, ug).

  4. #4
    EmuTalk Member StonedConker's Avatar
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    Originally posted by zeus
    With the latest det. itīs working flawless. I opened the rom and let it run until it had finished the intro, the menu aswell as the ingame text are perfect.

    hmmmm intersting shot!
    i'll check it with 1964 since i've tried a lot with PJ but the text is messed or i'll relax and wait for the 1.4

  5. #5
    Moderator Tesla-Guy's Avatar
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    Yea, i get text on jabo's D3D 1.3...
    ::Boo::

  6. #6
    Xbox Addict Gamer123's Avatar
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    Im not able to see text on Jabo 1.3, probably will on 1.4 though.
    ITS ALL FUN AND GAMES UNTIL SOMEONE LOSES THEIR EYE!!!!

    Celeron 2.4 ghz - 512 mb DDR - GeforceFX 5200 PCI 128 mb - Windows XP SP 1

  7. #7
    Banned crhylove's Avatar
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    oh yeah?

    i don't get text in mario 64 with the jabo 1.3 d3d. any ideas?

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