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  1. #1 guy LyonHrt's Avatar
    Join Date
    Dec 2001
    swansea, wales
    4 Post(s)

    cemu 1.7.4 released

    cemu has its new release today for the public, this time to 1.74

    # New in 1.7.4d:

    GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs

    # New in 1.7.4b/c:

    general: Fixed titleId calculation if DLC was installed incorrectly

    GX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported

    # New in 1.7.4:

    general: Added command line option -ud to enable upside-down render mode
    general: Added game profile option 'GPUBufferCacheAccuracy'
    general: Added game profile option 'disableGPUFence'
    general: Updated some game profiles

    CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
    CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
    CPU/JIT: Implemented instructions CREQV, LWBRX
    CPU/JIT: Recompiler will now inline small functions

    GX2: Improved occlusion query support
    GX2: Added API GX2SetVertexSamplerBorderColor()
    GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
    GX2: Experimental support for texture readback
    GX2: Added support for mip-mapped 3D textures
    GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
    GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
    GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
    GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
    GX2: Optimized decoding and handling of index data (utilizing SSE2)
    GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
    GX2: Extended shader archive format to support cache files larger than 4GB
    GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
    GX2: Graphic packs now support overwriting the format of textures

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  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
    Join Date
    Nov 2005
    22 Post(s)
    Thank you for the update and the mirror.
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.


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