LyonHrt
Dcemu.co.uk guy
Cxbx-Reloaded
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RPCS3
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PPSSPP
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PCSX2
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*All links are from official sources
*Due to the nature of developer builds, they may break games
Merge pull request #293 from PatrickvL/MemoryManager_bugs
Merge pull request #294 from PatrickvL/master
Merge pull request #289 from PatrickvL/master
Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into MemoryManager_bugs
Merge pull request #294 from PatrickvL/master
Merge pull request #289 from PatrickvL/master
Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into MemoryManager_bugs
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RPCS3
Use big endian types for structs
Merge branch 'master' into master
cellSysmodule: Register libad modules
Restore GD in game viewer
Enable patch engine for SPU images
gl: Fix legacy clamp mode
Merge branch 'master' into master
cellSysmodule: Register libad modules
Restore GD in game viewer
Enable patch engine for SPU images
gl: Fix legacy clamp mode
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Source
PPSSPP
Merge: 50e4520 16139e7 Merge pull request #9469 from hrydgard/readme-1.4 Update README.md for 1.4
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PCSX2
gsdx:cmake: Fix logo dependency issue
Changes to the dependencies of the generated logo files did not trigger
a rebuild of the files. Use add_custom_command instead of
execute_process so build dependencies can be specified.
Also prevent the generated files from polluting the source directory.
gsdx:linux: Fix missing logo on some Linux distros
The pixdata format loader has been removed from recent versions of
gdk2-pixbuf, so the logo doesn't load. Avoid preprocessing the data and
leave the logo as an embedded bitmap file.
gsdx: Avoid const strings in header file
This prevents each .cpp file that included stdafx.h (IOW everything)
from having its own copy of the strings.
Changes to the dependencies of the generated logo files did not trigger
a rebuild of the files. Use add_custom_command instead of
execute_process so build dependencies can be specified.
Also prevent the generated files from polluting the source directory.
gsdx:linux: Fix missing logo on some Linux distros
The pixdata format loader has been removed from recent versions of
gdk2-pixbuf, so the logo doesn't load. Avoid preprocessing the data and
leave the logo as an embedded bitmap file.
gsdx: Avoid const strings in header file
This prevents each .cpp file that included stdafx.h (IOW everything)
from having its own copy of the strings.
Download
Source
*All links are from official sources
*Due to the nature of developer builds, they may break games