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mGBA v0.3.1 released!

spotanjo3

Moderator
Moderator
mGBA v0.3.1 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.3.0 Changeling:

Bugfixes:
- ARM7: Fix instruction decoding of Thumb shifts
- GBA: Deinit savegame when unloading a ROM
- GBA: Fix BIOS check on big endian
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
- GBA Audio: Fix audio channels being silenced at the wrong time
- GBA Memory: Fix bad BIOS Load16 on big endian
- GBA Memory: Fix bad Load8 on big endian
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- Libretro: Fix a memory leak with the render buffer
- Qt: Windows no longer spawn in the top left on first launch
- Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows
- Qt: Reenable double buffering, as disabling it broke some Windows configs
- VFS: Fix return values of VFileFILE.read and .write

Misc:
- All: Reset next event to cycles instead of zero to interrupt
- All: Add –version flag
- ARM7: Force disable LTO on two files to work around a GCC bug
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
- GBA: Better memory handling with PNG savestates
- GBA: Additional savestate sanity checks
- GBA: Check for cycle count being too high
- GBA Audio: Allow GBAAVStream to have no video callback
- GBA BIOS: Implement RegisterRamReset for SIO registers
- Qt: Remove useless help icons in dialogs
- Qt: Prevent savestate window from opening while in multiplayer
- Qt: Disable menu items in multiplayer that don’t make sense to have enabled
- Qt: Dropping multiplayer windows works more cleanly now

http://mgba.io
 

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