phenusmaximus
New member
This is just to inform anybody who is struggling to get Goemon's Great Adventure (U) running to a playable level on an emulator, it may or may not help but I am posting as this ROM seems notoriously difficult to set up in emulators.
I was really struggling to get this game to work as when it did run smoothly in Rice, the underwater levels were distorted and unplayable. The default 1964 video plugin was laggy at best and had the same underwater level problem as the Rice plugin as well as being unresponsive.
Mupen64Plus' Glide 64mk2 gave a blank screen despite me installing the latest graphics drivers.
I used Mupen64plus and Project64, before using 1964 1.1 at these settings:
Plugins:
Video- Final version of Glide64. Just look for the latest Glide64 plugin,
1. Make sure you extract the .MO, .ini, and .dll files to the 1964 plugin folder
2. You also should extract the glide3x.dll from the Wrapper folder from the Glide download into the same directory where your 1964 exe is.
3. Also in the Glide download there is a folder called '1964 Rom Ini for Glide64 version 5'. Follow the instructions given by the readme.
Audio- Shunyuan's HLE Audio 1.8.2
Input- NRage's DirectInput 8 v2. 80a. I am using a wired Xbox 360 controller. When configuring NRage, the plugin should detect the said controller. I can't say much about PS3, PS4, Xbox One or N64 controllers but for me, the PS3 pad was slightly harder to set up.
As mentioned earlier, make sure your graphics drivers (the ones from your card manufacturer) are up to date.
Laptop specs: HP Pavilion15-p264na
Processor: AMD A10-4655M APU
Graphics card: Radeon HD Graphics, 2.00GHz
8gb ram
64-bit Windows 10.
I apologise if this does not work for everybody. Feel free to reply if it is working or not, as it would help other users.
Credit to v1del from the Mupen64Plus message board who tried to help me get it working with Mupen64Plus and mentioned the tip about updating graphics drivers.
Edit: If using Glide64, check that you are using DirectX and not OpenGL; I believe that is why I got a blank screen. Also, the underwater levels use framebuffer effects so whatever video plugin you are using that works fine for you, make sure that framebuffer effects are enabled in some way.
Occasionally on Rice and Glide64, you might get a laggy performance from the menu screen onwards. I don't know about you, but this does not always happen and if it does you could shut down the emulator and start the rom again. What worked for me was changing it from windowed to fullscreen and vice-versa until the rom played at it's normal framerate.
I was really struggling to get this game to work as when it did run smoothly in Rice, the underwater levels were distorted and unplayable. The default 1964 video plugin was laggy at best and had the same underwater level problem as the Rice plugin as well as being unresponsive.
Mupen64Plus' Glide 64mk2 gave a blank screen despite me installing the latest graphics drivers.
I used Mupen64plus and Project64, before using 1964 1.1 at these settings:
Plugins:
Video- Final version of Glide64. Just look for the latest Glide64 plugin,
1. Make sure you extract the .MO, .ini, and .dll files to the 1964 plugin folder
2. You also should extract the glide3x.dll from the Wrapper folder from the Glide download into the same directory where your 1964 exe is.
3. Also in the Glide download there is a folder called '1964 Rom Ini for Glide64 version 5'. Follow the instructions given by the readme.
Audio- Shunyuan's HLE Audio 1.8.2
Input- NRage's DirectInput 8 v2. 80a. I am using a wired Xbox 360 controller. When configuring NRage, the plugin should detect the said controller. I can't say much about PS3, PS4, Xbox One or N64 controllers but for me, the PS3 pad was slightly harder to set up.
As mentioned earlier, make sure your graphics drivers (the ones from your card manufacturer) are up to date.
Laptop specs: HP Pavilion15-p264na
Processor: AMD A10-4655M APU
Graphics card: Radeon HD Graphics, 2.00GHz
8gb ram
64-bit Windows 10.
I apologise if this does not work for everybody. Feel free to reply if it is working or not, as it would help other users.
Credit to v1del from the Mupen64Plus message board who tried to help me get it working with Mupen64Plus and mentioned the tip about updating graphics drivers.
Edit: If using Glide64, check that you are using DirectX and not OpenGL; I believe that is why I got a blank screen. Also, the underwater levels use framebuffer effects so whatever video plugin you are using that works fine for you, make sure that framebuffer effects are enabled in some way.
Occasionally on Rice and Glide64, you might get a laggy performance from the menu screen onwards. I don't know about you, but this does not always happen and if it does you could shut down the emulator and start the rom again. What worked for me was changing it from windowed to fullscreen and vice-versa until the rom played at it's normal framerate.
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