I'm too limited to show all links and content but its cools news, nice little device.
4-PLAY is here!
(AKA Bliss-Box)
Biss-Box hit an all time high in the beginning of 2014. It was either abandon the project or take the next step forward. Bliss-box had 2 main complaints; price and looks. It was a project developed out of a garage as a hobby. Like so many other garage projects its now too big for one garage. Bliss-Box has teemed up with Mike from etonnet.com to bring to the world a 4 player version of the bliss box that fits in the palm of your hand. This is only the beginning but all beginnings have to start somewhere.
4-Play is a $600 value down to ~$75. Its a professionally built to last and allows up to 4 players at once. Bliss-box and 4-Play are backward compatible but don't share the same design look. To summarize; Bliss-box is a way to connect just about any console controller to usb. A few goals are set and few left to achieve. The project will remain driver-less, will be upgradable via firmware, will support everything a controller has to offer in the best way possible. The last remaining functionality will be the use of memory cards. Bliss-box has already found a way to write to the Dreamcast LCD and is working on a method to communicate with emulators. 4-Play is essentially 4 Bliss-Boxes in one. Take a look at some of the features below.
Features:
Auto Pause - Most controllers have an auto pause when the controller is unplugged. When you are in the middle of a game and your friend, wife, pet or otherwise clueless partner trips over your cord resulting in NO GAME CONTROL, the game will pause
Auto Pause Detection - In addition to auto pause, you can switch controllers on the fly. When you unplug, for example a Saturn controller you can then choose any detectable controller and plug it in. The 4-Play will auto detect this controller and resume functionality. Very few controllers are not detectable. For example the Atari and Intellivision are not, were most others are.
Global button mapping -All buttons are laid out the same to match common set ups. For example the snes y, b, x, a, are mapped like the neo-geo a, b, c, d, So that when you switch from one to the next you use the controller in the same manner. Both left most buttons (snes:Y or neo:A) are mapped to the emulator the same. Obviously some choices had to be made. See this spreadsheet for details.
Force Feedback - Vibration (rumble) is supported with no drivers required. The following controllers support rumble; DreamCast, Nintendo 64, Playstation 1,2, and Game Cube.
UDLR mode - This mode will map all Up,Down,Left,Right buttons to the corresponding analog movements. So that you can switch to digital in the game and back out at any time. To do this you press shoulder left, shoulder right and the pause button all at once. To exit, press the same. NOTE: do not press the analog stick on the n64 when you do this. The n64 uses this combo for calibration. As long as it’s left centered, you're ok.
Auto Detect - No switches needed. 4-Play will detect the controller.
Out of the Box ready. Nothing else is needed. No drivers, no wiring, or setups. Plug in the controller to the cable, cable to the 4-Play and you are done.
Upgrades - The chip is designed to be upgraded via an upgrade file. You can downgrade ot upgrade at anytime. In some cases, special firmware version may be released.
Full emulation - Each controller is fully emulated unless otherwise stated. For example psx2 pressure sensitive buttons are programmable.
FFB API WRAPPER - The 4-play will allow programers to communicate with it via a FFB API wrapper. Allowing to send data to the controller and retrieve information. This will allow this such as; writing to an LCD/memcard, detecting what controller is plugged in, check the pause state(unplugged controller), software controlled resetting, and many options to follow.
Special points of interest
The GC code does support wavebirds, mini pads, and most GC accessories!
DC LCD displays are working
One of the highest adapters compatibility adapters around.
Built on a reliable usb backbone
Derived from Raphael's projects at raphnet.
Over 7 years in circulation.
4-PLAY is here!
(AKA Bliss-Box)
Biss-Box hit an all time high in the beginning of 2014. It was either abandon the project or take the next step forward. Bliss-box had 2 main complaints; price and looks. It was a project developed out of a garage as a hobby. Like so many other garage projects its now too big for one garage. Bliss-Box has teemed up with Mike from etonnet.com to bring to the world a 4 player version of the bliss box that fits in the palm of your hand. This is only the beginning but all beginnings have to start somewhere.
4-Play is a $600 value down to ~$75. Its a professionally built to last and allows up to 4 players at once. Bliss-box and 4-Play are backward compatible but don't share the same design look. To summarize; Bliss-box is a way to connect just about any console controller to usb. A few goals are set and few left to achieve. The project will remain driver-less, will be upgradable via firmware, will support everything a controller has to offer in the best way possible. The last remaining functionality will be the use of memory cards. Bliss-box has already found a way to write to the Dreamcast LCD and is working on a method to communicate with emulators. 4-Play is essentially 4 Bliss-Boxes in one. Take a look at some of the features below.
Features:
Auto Pause - Most controllers have an auto pause when the controller is unplugged. When you are in the middle of a game and your friend, wife, pet or otherwise clueless partner trips over your cord resulting in NO GAME CONTROL, the game will pause
Auto Pause Detection - In addition to auto pause, you can switch controllers on the fly. When you unplug, for example a Saturn controller you can then choose any detectable controller and plug it in. The 4-Play will auto detect this controller and resume functionality. Very few controllers are not detectable. For example the Atari and Intellivision are not, were most others are.
Global button mapping -All buttons are laid out the same to match common set ups. For example the snes y, b, x, a, are mapped like the neo-geo a, b, c, d, So that when you switch from one to the next you use the controller in the same manner. Both left most buttons (snes:Y or neo:A) are mapped to the emulator the same. Obviously some choices had to be made. See this spreadsheet for details.
Force Feedback - Vibration (rumble) is supported with no drivers required. The following controllers support rumble; DreamCast, Nintendo 64, Playstation 1,2, and Game Cube.
UDLR mode - This mode will map all Up,Down,Left,Right buttons to the corresponding analog movements. So that you can switch to digital in the game and back out at any time. To do this you press shoulder left, shoulder right and the pause button all at once. To exit, press the same. NOTE: do not press the analog stick on the n64 when you do this. The n64 uses this combo for calibration. As long as it’s left centered, you're ok.
Auto Detect - No switches needed. 4-Play will detect the controller.
Out of the Box ready. Nothing else is needed. No drivers, no wiring, or setups. Plug in the controller to the cable, cable to the 4-Play and you are done.
Upgrades - The chip is designed to be upgraded via an upgrade file. You can downgrade ot upgrade at anytime. In some cases, special firmware version may be released.
Full emulation - Each controller is fully emulated unless otherwise stated. For example psx2 pressure sensitive buttons are programmable.
FFB API WRAPPER - The 4-play will allow programers to communicate with it via a FFB API wrapper. Allowing to send data to the controller and retrieve information. This will allow this such as; writing to an LCD/memcard, detecting what controller is plugged in, check the pause state(unplugged controller), software controlled resetting, and many options to follow.
Special points of interest
The GC code does support wavebirds, mini pads, and most GC accessories!
DC LCD displays are working
One of the highest adapters compatibility adapters around.
Built on a reliable usb backbone
Derived from Raphael's projects at raphnet.
Over 7 years in circulation.