I want to point out that first...I find it easier to play games using Asynchronous audio when using any emulator of consoles that used optical discs. The truth of the matter is this. The accuracy of emulation of hardware using the optical disc based media (ie CD's and DVD's and mini-DVD's...) depends upon asynchronous audio.
I have heard the excuse that since asynchronous audio has been taken away, Dolphin has become more "accurate" in emulation. This cannot be farther from the truth than saying that the grass is blue. The problem is that the GameCube used a variable bit-rate audio format rather than what normal CD's typically use (meaning CD's use the synchronous continual bit-rate format). In this case, it means that VBR formatting allowed the special effect audio to synchronize with the XFB and EFB video input and output in the console...but allowed asynchronous playing of music. This freed up a lot of computing power in the console's somewhat limited (but very powerful and extremely scalable) CPU and platform which is based around the IBM Power architecture. I do not see how it is more accurate to use synchronous audio as more accurate to the console because it is impossible to make VBR audio synchronous at all without making things skip.
If these complaints are always from the same person, why would anyone go through so much trouble to create thousands of zombie accounts to get what they want?
I have heard the excuse that since asynchronous audio has been taken away, Dolphin has become more "accurate" in emulation. This cannot be farther from the truth than saying that the grass is blue. The problem is that the GameCube used a variable bit-rate audio format rather than what normal CD's typically use (meaning CD's use the synchronous continual bit-rate format). In this case, it means that VBR formatting allowed the special effect audio to synchronize with the XFB and EFB video input and output in the console...but allowed asynchronous playing of music. This freed up a lot of computing power in the console's somewhat limited (but very powerful and extremely scalable) CPU and platform which is based around the IBM Power architecture. I do not see how it is more accurate to use synchronous audio as more accurate to the console because it is impossible to make VBR audio synchronous at all without making things skip.
If these complaints are always from the same person, why would anyone go through so much trouble to create thousands of zombie accounts to get what they want?