March 8th, 2014, 03:49
Last edited by Presence; January 7th, 2015 at 21:56.
March 9th, 2014, 19:13
I've added an OSX build. If you're a Mac user, you'll probably want to remove the contents of the mupen64plus.app package to make them easier to link to. Just right click on it and select "Show Package Contents." Then copy the Contents folder out somewhere else. The executable is Contents/MacOS/mupen64plus. The plugins directory (must be set) is Contents/MacOS/ and the data directory is Contents/Resources/. Once you set those paths correctly, it should work.
March 14th, 2014, 05:47
Can you post the last x86 (32-bit) build for Windows too, please?
March 14th, 2014, 14:39
The old build I released is a 32-bit build:
(new 32-bit version provided, see first post)
Last edited by Presence; March 17th, 2014 at 14:57.
March 15th, 2014, 22:44
You should state that all Windows builds are 32 bit. There is no 64 bit Mupen64Plus for Windows.
March 17th, 2014, 14:54
The builds I'm refering to are for the launcher. Though I guess I didn't realize Mupen64Plus was only provided in a 32-bit version for Windows. To match that and make it easier to distribute this, I've updated the download in the first post to a 32-bit version, and I'll provide that from now on.
March 22nd, 2014, 10:26
Thanks, I like the new version. This version use now static instead of dynamic linking. : )
Originally Posted by Presence
March 25th, 2014, 01:58
Glad you like it. Yes, I compiled a static version this time (was just lazy, since I have to set up a separate build environment and compile Qt again to get 32-bit).
Originally Posted by AnnaWu
I've updated this to version 1.1. Here are the changes:
- Added an icon to the executable on Windows.
- Added some auto-detection code. If you're on Linux, it should be able to populate the executable, plugin directory and data directory for you when it first runs provided you have mupen64plus installed (I checked several distributions to see where they place everything, but if someone finds a location I've missed, let me know and I'll add it).
If you're on Windows, It should auto-detect those three settings if you place Mupen64Plus-Qt in the same directory as Mupen64Plus.
Same for OSX: If you place Mupen64Plus-Qt.app and mupen64plus.app in the same directory, it should auto-detect the settings for you. For OSX, I've also added some code that should allow you to select mupen64plus.app as the executable and have it populate the plugin directory and data directory for you, so you no longer need to copy the Contents directory out or type in the paths manually.
March 25th, 2014, 07:31
Thanks for the new update.
We had a discussion on a German emulator page.
M64Py is a frontend too for Mupen64Plus based on Qt/Python but unfortunately it is not working for everyone.
The main feature of M64Py is to configure the installed plugins.
September 21st, 2014, 19:10
I've updated this with support for downloading cover images/information from thegamesdb.net (see the readme on Github for details on using it). Also added some different layouts to present the ROMs. I've added some preview images of these layouts to the top post.
Added as well are a log viewer (for viewing Mupen64Plus output) and a simple mupen64plus.cfg editor with highlighting. You'll need to set the config directory to use the latter. I'm not responsible if this messes up your config, but it's working just fine for me.
Let me know any issues you find.