Imgema
Retro Hoarder
I'm using Project 64 2.1 and my problem is that in many games (like world is not enough), when i disable "fixed audio timing" and sync "using audio" i get smooth sound and steady 60 VI/s but there is a delay in the audio. Like, i'm firing a gun and the sound comes up late (at least a half second lag). If i enable "fixed audio timing" it fixes the delay but it introduces sound popping.
Is there any other option? Do the VI refresh rate and Ai count per byte do anything? I have no idea how to configure them.
Is there any other option? Do the VI refresh rate and Ai count per byte do anything? I have no idea how to configure them.
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