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Thread: 1964js 0.1.0

  1. #11
    Emulator Developer schibo's Avatar
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    A very early sneak peek of textures starting to work thanks to hWnd's handiwork (just after a few days!)
    Lots of work to do, but it's starting to look like an emulator

    Last edited by schibo; February 25th, 2013 at 00:10.
    -schibo

  2. #12
    Sony battery Toasty's Avatar
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    That's amazing! You guys are doing a brilliant job!

  3. #13
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    Just wondering, are the performances good (at least for a emulator written in javascript )?

  4. #14
    Texture pack invader NES_player4LIFE's Avatar
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    Great job!
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT files? Look no further then this shiny Tutorial.
      Spoiler:

  5. #15
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    That's some tasty lookin texture work ya got there. It's also nice seeing how fast it is at this point and I imagine it'll only get faster.

  6. #16
    Emulator Developer schibo's Avatar
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    Thanks! Detomine, a pretty decent machine is needed to run Mario, but I think that will improve with optimizations both from our side and as javascript vms get faster in browsers. The video was recorded on a core i7 2.7 GHz. The screen capture software slowed things down a bit too.
    -schibo

  7. #17
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    Awesome, I figured you had to have a pretty high end machine for that to be running that fast. It was about half speed on my ancient core 2 machine. And yeah google has really been pushing the speed on their java vm compared to other web browser makers which is great for everyone. Hopefully firefox will make some more headway with their ion monkey engine. Honestly I'm not much of a fan of chrome even though I run it side by side with firefox.

    Edit: Oops didn't see your name there DETOMINE
    Last edited by Zuzma; February 26th, 2013 at 14:08.

  8. #18
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    Quote Originally Posted by schibo View Post
    Thanks! Detomine, a pretty decent machine is needed to run Mario, but I think that will improve with optimizations both from our side and as javascript vms get faster in browsers. The video was recorded on a core i7 2.7 GHz. The screen capture software slowed things down a bit too.
    Thanks for your answer. I suppose 1964js run faster within Chrome? The screen capture software shouldn't be a problem on CPU with 4+ core, as I assume that it can have its "own core"?
    Anyway an emulator running inside a vm is a really fun () project.

  9. #19
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    It's amazing how fast you can push out your changes since it's written in java script. Damn nice speed increases too for v0.1.11.
    Last edited by Zuzma; March 3rd, 2013 at 16:00.

  10. #20
    Emulator Developer schibo's Avatar
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    Thanks! Yep still an issue with screen capture.. at least on my MacBook. 0.1.12 speed is better too

    -schibo


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