F
Fanatic 64
Guest
Just in case, mae sure your using "n64 default texture filter"
Yes, I'm using "N64 Default Texture Filter".
Just in case, mae sure your using "n64 default texture filter"
Well then, where forcing near-neighbour interpolation for most textures when that is enabled XD, unless however ansio is enabled which, if i remember right over rules that.
Since you have "N64 Default Texture Filter" enabled, in RiceVideo we currently force the "near-neighbour interpolation filter". Which is why the text and hud elements appear so sharp since "near-neighbour interpolation" doesn't do any antialiasing to the textures.
Release Date: 14/11/1012
Wow, this thing is ancient!
It crashes mainly at (multiple) specific points in the game. For example in a couple of racing games the plugin crashes when I press A to start the race. Also in Perfect Dark the game always hangs when it is supposed to show the file select menu (this can be workaround by using another plugin, making a savestate and reloading, but then the plugin is also very likely to crash at some random point early in the gameplay). I also remember a game that crashes when going to demo mode after not pressing START.haha whoooops, bad typo was bad XDAhhhh, is it just crashing randomly?, or at particular points in the game??
" Also in Perfect Dark the game always hangs when it is supposed to show the file select menu"
Weird just testing the game now, launched the first mission and its running fine so far.