Nintendo Maniac
New member
Well I wasn't so much worried about performance as I was about feature-set, such as in Dolphin where the audio plays at 100% speed even if the game is at 150% speed. Performance can be made-up in time with newer hardware, but features are gone forever.I won't budge on dev-controlled plugins, sorry. One of the thing that I dislike about modular plugins is that they encourage the community to fork off each other's work. This is good for projects with large developer bases, but not something like N64 emulation given how rare it is to find N64 emulator developers anymore. All my plugins will focus entirely on accuracy first and foremost. That being said, I'm also a performance nut and have been playing some tricks that I haven't seen anyone else in the community hasn't done yet, so hopefully performance isn't a concern. If it is, well, sorry...! Maybe I'll be able to do something about it down the road, but I'm striving for accuracy at the forefront because that's what I set out to do.
Err, I was referring to actual game save data, not save states. As I stated with my Wii64 example, just because the file extensions are the same doesn't mean they're compatible.Probably won't be too hard; don't see why I couldn't have compatibility with other save states.
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