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  1. #1
    EmuTalk Member
    Join Date
    May 2004
    Posts
    22

    mupen64-video-z64 showing black window (Fedora 16 x86_64)

    Hi,

    I just compiled the latest mercurial to give mupen64plus a shot on my new laptop. Unfortunately, the LLE video plugin is not working for me. All it does is show a black window. Using mupen64plus-rsp-z64-hlevideo along with mupen64plus-video-rice works fine, producing video output as expected. Here is my config file:
    Code:
    # Mupen64Plus Configuration File
    # This file is automatically read and written by the Mupen64Plus Core library
    
    [Core]
    
    # Draw on-screen display if True, otherwise don't draw OSD
    OnScreenDisplay = True
    # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
    R4300Emulator = 2
    # Disable compiled jump commands in dynamic recompiler (should be set to False)
    NoCompiledJump = False
    # Disable 4MB expansion RAM pack. May be necessary for some games
    DisableExtraMem = False
    # Increment the save state slot after each save operation
    AutoStateSlotIncrement = False
    # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
    EnableDebugger = False
    # Save state slot (0-9) to use when saving/loading the emulator state
    CurrentStateSlot = 0
    # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
    ScreenshotPath = ""
    # Path to directory where save states are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
    SaveStatePath = ""
    # Path to a directory to search when looking for shared data files
    SharedDataPath = ""
    # SDL keysym for stopping the emulator
    Kbd Mapping Stop = 27
    # SDL keysym for switching between fullscreen/windowed modes
    Kbd Mapping Fullscreen = 323
    # SDL keysym for saving the emulator state
    Kbd Mapping Save State = 286
    # SDL keysym for loading the emulator state
    Kbd Mapping Load State = 288
    # SDL keysym for advancing the save state slot
    Kbd Mapping Increment Slot = 0
    # SDL keysym for resetting the emulator
    Kbd Mapping Reset = 290
    # SDL keysym for slowing down the emulator
    Kbd Mapping Speed Down = 291
    # SDL keysym for speeding up the emulator
    Kbd Mapping Speed Up = 292
    # SDL keysym for taking a screenshot
    Kbd Mapping Screenshot = 293
    # SDL keysym for pausing the emulator
    Kbd Mapping Pause = 112
    # SDL keysym for muting/unmuting the sound
    Kbd Mapping Mute = 109
    # SDL keysym for increasing the volume
    Kbd Mapping Increase Volume = 93
    # SDL keysym for decreasing the volume
    Kbd Mapping Decrease Volume = 91
    # SDL keysym for temporarily going really fast
    Kbd Mapping Fast Forward = 102
    # SDL keysym for advancing by one frame when paused
    Kbd Mapping Frame Advance = 47
    # SDL keysym for pressing the game shark button
    Kbd Mapping Gameshark = 103
    # Joystick event string for stopping the emulator
    Joy Mapping Stop = ""
    # Joystick event string for switching between fullscreen/windowed modes
    Joy Mapping Fullscreen = ""
    # Joystick event string for saving the emulator state
    Joy Mapping Save State = ""
    # Joystick event string for loading the emulator state
    Joy Mapping Load State = ""
    # Joystick event string for advancing the save state slot
    Joy Mapping Increment Slot = ""
    # Joystick event string for taking a screenshot
    Joy Mapping Screenshot = ""
    # Joystick event string for pausing the emulator
    Joy Mapping Pause = ""
    # Joystick event string for muting/unmuting the sound
    Joy Mapping Mute = ""
    # Joystick event string for increasing the volume
    Joy Mapping Increase Volume = ""
    # Joystick event string for decreasing the volume
    Joy Mapping Decrease Volume = ""
    # Joystick event string for fast-forward
    Joy Mapping Fast Forward = ""
    # Joystick event string for pressing the game shark button
    Joy Mapping Gameshark = ""
    
    
    [Video-General]
    
    # Use fullscreen mode if True, or windowed mode if False
    Fullscreen = False
    ScreenWidth = 640
    ScreenHeight = 480
    
    
    [UI-Console]
    
    # Directory in which to search for plugins
    PluginDir = "./"
    # Filename of video plugin
    VideoPlugin = "mupen64plus-video-z64"
    # Filename of audio plugin
    AudioPlugin = "mupen64plus-audio-sdl.so"
    # Filename of input plugin
    InputPlugin = "mupen64plus-input-sdl.so"
    # Filename of RSP plugin
    RspPlugin = "mupen64plus-rsp-z64"
    
    
    [Video-Z64]
    
    # High resolution framebuffer
    HiResFB = True
    # Use framebuffer info
    FBInfo = True
    # Run RDP on thread
    Threaded = False
    # Run RDP asynchronously
    Async = False
    # Don't use NPOT FBOs (may be needed for older graphics cards)
    NoNpotFbos = False
    
    
    [Audio-SDL]
    
    # Frequency which is used if rom doesn't want to change it
    DEFAULT_FREQUENCY = 33600
    # Swaps left and right channels
    SWAP_CHANNELS = False
    # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
    PRIMARY_BUFFER_SIZE = 16384
    # Fullness level target for Primary audio buffer, in equivalent output samples
    PRIMARY_BUFFER_TARGET = 10240
    # Size of secondary buffer in output samples. This is SDL's hardware buffer.
    SECONDARY_BUFFER_SIZE = 2048
    # Audio resampling algorithm.  1 = unfiltered, 2 = SINC resampling (Best Quality, requires libsamplerate)
    RESAMPLE = 1
    # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
    VOLUME_CONTROL_TYPE = 2
    # Percentage change each time the volume is increased or decreased
    VOLUME_ADJUST = 5
    # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
    VOLUME_DEFAULT = 80
    
    
    [Input-SDL-Control2]
    
    
    
    [Input-SDL-Control3]
    
    
    
    [Input-SDL-Control4]
    
    
    
    [Input-SDL-Control1]
    
    # Specifies whether this controller is 'plugged in' to the simulated N64
    plugged = True
    # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
    plugin = 2
    # If True, then mouse buttons may be used with this controller
    mouse = False
    # Specifies which joystick is bound to this controller: -2=Keyboard/mouse, -1=Auto config, 0 or more= SDL Joystick number
    device = -2
    # Scaling factor for mouse movements.  For X, Y axes.
    MouseSensitivity = "2.00,2.00"
    # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
    AnalogDeadzone = "4096,4096"
    # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
    AnalogPeak = "32768,32768"
    # Digital button configuration mappings
    DPad R = "key(100)"
    DPad L = "key(97)"
    DPad D = "key(115)"
    DPad U = "key(119)"
    Start = "key(13)"
    Z Trig = "key(122)"
    B Button = "key(306)"
    A Button = "key(304)"
    C Button R = "key(108)"
    C Button L = "key(106)"
    C Button D = "key(107)"
    C Button U = "key(105)"
    R Trig = "key(99)"
    L Trig = "key(120)"
    Mempak switch = "key(44)"
    Rumblepak switch = "key(46)"
    # Analog axis configuration mappings
    X Axis = "key(276,275)"
    Y Axis = "key(273,274)"
    Any suggestions how to make z64 plugin show video would be appreciated.
    Last edited by Belegdol; November 28th, 2011 at 14:44.

  2. #2
    EmuTalk Member ExtremeDude2's Avatar
    Join Date
    Apr 2011
    Posts
    212
    I'm assuming you compiled z64 for Linux too?
    "The question isn't can it be done, but are you willing to do it." - Me

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  3. #3
    EmuTalk Member
    Join Date
    May 2004
    Posts
    22
    Yes, I compiled the latest mercurial code yesterday. How would it even show a black window if I didn't?
    Since wahrhaft asked for that earlier today, here is the console output:
    Code:
    $ ./mupen64plus --gfx mupen64plus-video-z64 --rsp mupen64plus-rsp-z64 ~/data/mess/n64/Super\ Mario\ 64\ \(U\)\ \[\!\].z64
     __  __                         __   _  _   ____  _             
    |  \/  |_   _ _ __   ___ _ __  / /_ | || | |  _ \| |_   _ ___ 
    | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|  
    | |  | | |_| | |_) |  __/ | | | (_) |__   _|  __/| | |_| \__ \  
    |_|  |_|\__,_| .__/ \___|_| |_|\___/   |_| |_|   |_|\__,_|___/  
                 |_|         http://code.google.com/p/mupen64plus/  
    Mupen64Plus Console User-Interface Version 1.99.4
    
    UI-console: attached to core library 'Mupen64Plus Core' version 1.99.4
                Includes support for Dynamic Recompiler.
    Core: Goodname: Super Mario 64 (U) [!]
    Core: Name: SUPER MARIO 64
    Core: MD5: 20B854B239203BAF6C961B850A4A51A2
    Core: CRC: 635a2bff 8b022326
    Core: Imagetype: .z64 (native)
    Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
    Core: Version: 1444
    Core: Manufacturer: Nintendo
    Core: Country: USA
    UI-Console: Cheat codes disabled.
    UI-console: using Video plugin: 'Z64gl' v1.99.4
    UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.4
    Input: N64 Controller #1: Using keyboard/mouse
    UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.4
    UI-console: using RSP plugin: 'Z64 RSP Plugin' v1.99.4
    Input: N64 Controller #1: Using keyboard/mouse
    Input: 1 controller(s) found, 1 plugged in and usable in the emulator
    Input: Mupen64Plus SDL Input Plugin version 1.99.4 initialized.
    RSP Status: INITIATE RSP
    Core: Setting 32-bit video mode: 640x480
    Audio: Initializing SDL audio subsystem...
    /dev/mixer: : No such file or directory
    Core: Starting R4300 emulator: Dynamic Recompiler
    Core: R4300: starting 64-bit dynamic recompiler at: 0x7f511c39a200
    /dev/mixer: : No such file or directory
    Core Status: Stopping emulation.
    Core: R4300 emulator finished.
    RSP Status: cache hit 0 miss 0 -nan%
    Core Status: Rom closed.
    ETA: I started the emulator using wxmupen64plus and the video is working. What is going on? Can this be caused by the fact I was launching the emu from the test folder, without installing?

    Last edited by Belegdol; November 28th, 2011 at 16:48.


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