Page 1 of 4 123 ... LastLast
Results 1 to 10 of 34
  1. #1
    The guy with no life... XD Tcll's Avatar
    Join Date
    Jan 2010
    Location
    the forest of darkness
    Posts
    343

    Universal Model Converter Development (Melee models) progress and discussion

    I'm posting a new thread here because this is a completely different converter from my last melee converter which barely worked.
    (it worked well on what it did convert, but as for range, it didn't convert much)

    anyways...
    here's a few trophies I've converted:


    ^this one gave me sooo many problems on my old converter (first attempt on this converter)



    yes Objects work too:

    did alot of testing reguarding those...

    and now for a few players:
    note: Transforms are not applied yet

    ^normals were regenerated




    UV's even work:

    so yeh...
    only problem I'm having (as you can see) are the normals

    lemme tell ya this format is a PAIN in the *insert word here* to crack
    it's simpler than MDL0 yes,
    but there's no strings and everything runs along a large heirarchy of data

    I had to name everything based on it's offset

    I've still got a few more things to implament though before I even get the OBJ plugin finished...
    my TMP format doesn't support global vectors which is required for this conversion... yet
    (I had to convert it manually, but am adding the settings for it)

    hardcorebrawlhacks.wordpress.com - Important High-Class member:

    >>


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    EmuTalk Member
    Join Date
    Jul 2011
    Posts
    15
    Hi.

    Sorry to bother but do you know where the offsets of the "face" segment on peach normal are ?

    I'm working with Milun sofware right now. I just didn't find a way to use yours.

    Thanks.

    PS: Sry my english sucks.

  3. #3
    The guy with no life... XD Tcll's Avatar
    Join Date
    Jan 2010
    Location
    the forest of darkness
    Posts
    343
    Quote Originally Posted by Lukahn View Post
    Hi.

    Sorry to bother but do you know where the offsets of the "face" segment on peach normal are ?

    I'm working with Milun sofware right now. I just didn't find a way to use yours.

    Thanks.

    PS: Sry my english sucks.
    bothering me... plz XDD

    faid I don't...
    I've only been working with Pikachu/Pichu, and I've still got alot to figure out about them :/

    tbh I kinda don't know what you mean exactly :/
    do you mean the normal indecies, or the normals themselves??

    as for bad english, I think yours is actually pretty good
    but srs, almost everyone on here says they have bad english XDD
    hardcorebrawlhacks.wordpress.com - Important High-Class member:

    >>

  4. #4
    EmuTalk Member
    Join Date
    Jul 2011
    Posts
    15
    Haha, I'm never clear when I explain something I don't master.
    And I said my english sucked because I'm french.


    Guess I better tell you what I want to do.

    Basically, I just want to modify something in a character. I took Peach like that for the example, but I could have took Pikachu as well.
    Maybe you can help with it too.

    What I'm trying to do now is to edit Peach's strands of hair. On the PlPeNr.dat

    But I have no idea what I must do and pretty much no freaking idea of what I'm already doing XD.

    I don't even understand the structure for DAT files. And I'm a programmmer -__-.


    PS : An anecdote for the Lulz. My girlfriend said if I can transform Pikachu into something close to Stich, she'd play Melee xD. So Pikachu will be edited. Even in three years.
    Last edited by Lukahn; July 13th, 2011 at 13:47.

  5. #5
    The guy with no life... XD Tcll's Avatar
    Join Date
    Jan 2010
    Location
    the forest of darkness
    Posts
    343
    ah...

    I would say to hold off on the player models for a bit...
    the vert cloud you get is untransformed and a pain to edit...

    here's a pic of the raw verts:
    (it's brawl Pika, but melee Pika is the exact same)


    I have done a vert edit on Pika before, but it ain't nothin fantastic...


    so your a programmer too
    believe me...
    I didn't even understand the DAT structure...
    revel8n was my big help there ^_^

    atm, the relocation table near the end is useless...
    I'm looking at it and trying to compair offsets in it, but figuring it out is a pain DX

    anyways, the model starts at a base node with (node_string.split('_')[2] == 'joint') as the start
    example: 'PlyPikachu5K_Share_joint'

    now that we have the start of the data, we can follow the tree and get a model

    the tree looks something like this:

    node
    -joint (bone)
    --joint
    --data
    ---data
    ---material
    ----texture
    ----?? (yet to look at)
    ---polygon (object)
    ----attributes
    -----vectors (verts, normals, and uv's)
    ----display list (face data)
    ----weights
    ----polygon

    so there's the basic low-down on the structure

    for more info (you will need it) you can go here:
    http://www.smashboards.com/showthread.php?t=292603

    revel8n has pretty much covered almost everything needed

    EDIT:
    here's a quick example of just how big the tree can get:
    Last edited by Tcll; July 13th, 2011 at 14:23.
    hardcorebrawlhacks.wordpress.com - Important High-Class member:

    >>

  6. #6
    EmuTalk Member
    Join Date
    Jul 2011
    Posts
    15
    Lol thanks for your quick reply.
    I saw your pikachu already, it's what made me want to do this. =D

    Time to learn some data it seems lol.


    I'll be back for some questions I think.

  7. #7
    The guy with no life... XD Tcll's Avatar
    Join Date
    Jan 2010
    Location
    the forest of darkness
    Posts
    343
    lol
    if you want faster, I'm on my chat

    http://tcll5850.hostoi.com

    I'll answer any q's you may have

    take note though, we usually talk about brawl stuff and brbx...
    the data is similar to melee's, so try not to get confused
    hardcorebrawlhacks.wordpress.com - Important High-Class member:

    >>

  8. #8
    EmuTalk Member
    Join Date
    Jul 2011
    Posts
    15
    Well I will be kinda busy this week, essentially due to work.
    I'll try to make an apperance though.

    Thanks again for your help =D

    (And since I will play project M, I'm also interested in Brawl data, but I'll stick to melee now and go to brawl later)

  9. #9
    The guy with no life... XD Tcll's Avatar
    Join Date
    Jan 2010
    Location
    the forest of darkness
    Posts
    343
    O.o
    wait...

    you're the dude who joined my forum a while back...

    AAAAUGH *facedesk*
    I just now noticed your name
    *sights in failure*

    lol at least I got to chat with ya herre XDD
    hardcorebrawlhacks.wordpress.com - Important High-Class member:

    >>

  10. #10
    EmuTalk Member
    Join Date
    Jul 2011
    Posts
    15
    Well it was really a while back LOL I didn't do much more than lurking back then. I'll try to be more active from now on.

    Anyway, a great job has been done in a short time. 1 year ago it was still hypothetical and now it can be done.

    Hype in here lul.

Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •