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April 19th, 2011, 04:32
#1
EmuTalk Member
.CMDL format and making a 3dsmax plugin.
OK so, looking through the MPxViewer source i found a file called CMDL.cpp, this is how the program reads the format, but how would i go about making a plugin or maxscript for 3ds max that would read these files with the UV data intact so that they can later be used for something like Garry's Mod or a 3d animation?
any help would be greatly appretiated.
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