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  1. #1
    EmuCrazy Vboy's Avatar
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    ZSNES 151+142 SERIOUS problem

    I have two versions of ZSNES. 1.42, and 1.51. I would prefer to use 1.51. But it seems that the music is skippy at times. It's fine, but there's a VERY small but extremely noticeable sort of slow down with some instruments in games like Final Fantasy III. It seems like most people don't notice, some even consider ZSNES the best which is far from true compared to SNESGT and Snes9x 1.52. But on to 1.42...

    1.42 doesn't load with sound anymore. You can load a savestate with sound just fine, but after you enter a new area in a game (ex. Final Fantasy III) it will screw up really bad. For example I have a savestate where I'm fighting the last part of Kefka, I get killed and I'm back to my last savepoint. All sound effects are ok, but Kefka's tower music is using all of the instruments from the last boss music, mixed with garbled up drums and stuff. Chrono Trigger emits a glass breaking high pitched beeping noise whenever I even load the rom, and Mario Paint sounds like it's possessed. Any help?
    http://www.youtube.com/watch?v=hTe-6bty8Vg
    - Boy gets hit by a golf ball

    I Always need help

    CPU- Intel Pentinum4 Windows XP

    Video Card (XP)- NVidia GeForce4 MX 420

    Video Card (Vista)- NVidia GeForce 6150 LE

    Sound Card (XP)- SoundBlaster Live!

    Sound Card (Vista)- None

    Video Plugins recommended for roms on GeForce4 MX 420

    Super Mario 64- (Jabo's direct 3D (any)
    Zelda Ocarina Of Time- (Jabo's direct 3D6 1.5.2
    Zelda Majora's Mask- (Jabo's direct 3D7 1.40
    Mario Kart 64- (Jabo's direct 3D8 1.6/1.7
    Bomberman Hero- (Rice's Video Plugin 6.1beta10
    Super Smash Bros- (Jabo's direct 3D8 1.6

  2. #2
    16-bit Corpse | Moderator Agozer's Avatar
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    What sound options ZSNES currently uses? If all else fails, delete zsnesw.cfg and try again. Are you sure that your ROMs are good?

  3. #3
    The Great Gunblade Wielder squall_leonhart's Avatar
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    use 1.52.

  4. #4
    Master of the Emulation Flame MasterPhW's Avatar
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    Quote Originally Posted by squall_leonhart View Post
    use 1.52.
    You can get them here.
    I'm feeling old, after visiting Iphers site to note that his CVS Compile is gone for nearly 3 years now and ZSNES hadn't a release since then...
    Probably it will come back in future. Like Zinc/Impact/PSemuPro and ePSXe will, too.
    The Future of Emulation: Emulate a High End Computer on a Low End System
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  5. #5
    Moderator Clements's Avatar
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    If you are playing Final Fantasy VI and Chrono Trigger, I'd recommend you save in-game, and then use the latest developmental WIP of Snes9x to continue if at all possible:

    http://www.snes9x.com/phpBB2/viewtop...?p=28904#28904

    It has great sound with these games and the requirements are low enough to run on your Pentium 4 easily. ZSNES still does not output sound from these games correctly yet (not until ZSNES 2.0). Don't get me wrong, I love ZSNES, but I wouldn't use it for these games and several others (Star Ocean, SA-1 games etc).

  6. #6
    Keeper of The Iron Tail zAlbee's Avatar
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    That's interesting, I never knew that. Do you have any examples of sounds that sound better on Snes9x or are wrong in Zsnes?

  7. #7
    Moderator Clements's Avatar
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    Chrono Trigger's Heckran cave is one famous example, various sound effects in FFVI such as Ultima spell etc are slightly off too. ZSNES gets various SFX in Super Mario World wrong as well.

  8. #8
    Sony battery Toasty's Avatar
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    Super Mario RPG is another one that plays pretty flawlessly in SnesX9 but has some graphics/sound glitches in ZSNES.

  9. #9
    Keeper of The Iron Tail zAlbee's Avatar
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    Ah yea, I noticed some things sounded off in Chronotigger and Mariokart. I always assumed it was a limitation shared by all emulators. Is Snes9x faithful to the real system then?

  10. #10
    Moderator Clements's Avatar
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    For a long time what you say was exactly the case - the sound emulation was indeed off in many emulators. However, relatively recently, a lot of work has been done by people such as anomie and later, blarrg, to improve Snes sound emulation. Some of this work made its way into bsnes, Snes9x 1.52 and subsequent WIP releases, but not ZSNES as yet.



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