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  1. #1
    Moderator Rice's Avatar
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    What is Texel1 in combine mode?

    A lot of combine modes are using both Texel0 and Texel1, where Texel1 is coming from?

    - Rice
    http://1964emu.emulation64.com


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  2. #2
    Moderator Dave2001's Avatar
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    Ok, from my experience:

    the Texture command (from gSPTexture) sets the tile descriptor # to use as Texel 0, and then that # plus 1 is Texel 1 (unless mipmapping i think, but i haven't handled this yet) Is this what you're asking for?

  3. #3
    Superman Azimer's Avatar
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    Hmm... I always though RENDERTILE (0) on settile was ALWAYS T0, and T1 was 1. Furthur more, MIP-MAPPING uses TILES 0-6 starting with the value from gSPTexture. That is just my understanding. <enter disclaimer here>
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  4. #4
    Moderator Dave2001's Avatar
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    Nah, tile descriptor 0 is not always t0. In Banjo Kazooie (if i remember correctly) it wanted to use the third descriptor for t0 on some things.

  5. #5
    Superman Azimer's Avatar
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    Good thing to keep in mind as I progress furthur. Thx for the tip. I will check it out. So far, I haven't seen it behave like this.
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

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