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  1. #1
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    New Mupen64Plus v1.99.3 release February 2010

    The latest Mupen64Plus code, version 1.99.3, is now released! For those of you who haven't been following our development saga, I'll spill some bytes explaining the re-archeticture that Mupen64Plus has undergone. The biggest change is that Mupen64Plus is no longer an application; it is now a library, just like the plugins. All of the user interface code has been removed from the emulator core and all of the plugins. With the latest versions of Mupen64Plus, and extra component called a Front-end application is required; this program makes use of the Mupen64Plus emulator and attached plugins, and controls all non-game aspects of the User Interface. This design has some big advantages: the user-interface application can be developed independently of the core emulator, the emulator itself is much simpler, and the code is more portable. In fact, I have ported the emulator and plugins to Windows and it all builds perfectly in Visual Studio.

    There are also a couple of temporary downsides to this re-design. First, all of the old GUI code was completely removed (though it is still available through SVN). The only Front-end application which I am releasing in the Mupen64Plus bundle is mupen64plus-ui-console, which is a command-line only program. Fortunately it is quite usable, because the input plugin now supports auto-configuration for controllers that it recognizes, and even cheat codes are supported in the new command-line front-end.

    The other side-effect of our re-architecture is that Mupen64Plus is no longer compatible with the older plugins. The plugin API was changed and improved and going forward any plugin must be compatible with our improvements in order to be usable with Mupen64Plus. I have upgraded and will be maintaining the following plugins: an SDL input plugn, an SDL audio plugin, the Hacktarux/Azimer RSP-HLE plugin, and the Rice video plugin. These are all included with the Mupen64Plus release bundles. Wahrhaft has also ported the Arachnoid, Z64, and (old) Glide64 video plugins, which are available in source form at: http://bitbucket.org/wahrhaft/.

    I feel very confident about the quality of this Mupen64Plus release. I believe that it's ready for general use by everyone and packaging for linux distributions. I was ready to call this one 2.0, but I decided to hold off because there are a few longer-term developments still going on which may end up requiring changes in the API. Since I want the final "2.0" API to be very stable, I thought it would be best to hold back and get this one out the door as another 1.99.x release, even though I feel it's read for the 2.0 name. Here are the major changes since the last 'user' release, which was 1.99.1:

    Core Emulator Library

    • New feature: support for Gameshark 3.3 patch codes
    • Lots of minor bugfixes
    • Upgraded Plugin API to better handle errors and avoid crashes
    • Win32 support


    Audio Plugin
    • Completely re-wrote buffering/synchronization code to fix chopiness problems, allow better user control, and fix speed controller
    • Win32 support
    • bugfix: SDL volume control will always be used on systems without OSS support


    Input Plugin
    • New feature: auto-configuration uses an .ini file instead of hard-coding the controllers in the source code
    • Many new controller auto-configs, including original & 360 X-box, PS3, and others
    • Better rumble support; several important bug fixes
    • Win32 Support


    Console Front-End Application
    • New feature: command-line option --set for setting arbitrary configuration variables
    • updated MAN page for all the changes made in the 2.0 re-architecture
    • Win32 support


    Rice Video Plugin
    • New feature: compile-time option for opengl debugging
    • bugfix: Many hi-res texture fixes
    • bugfix: in ConvertImage.cpp none of the 4-bit conversion functions could handle 1-pixel wide textures
    • Win32 support
    • Several important makefile fixes

    Detailed changelogs are available in the RELEASE files

    Quick start (Linux)
    The easiest way to start running and testing this release is to download a binary bundle package from the Google Code site (link below), unzip it into a directory, and run it with this command: "./mupen64plus m64p_test_rom.v64". You can run it directly from this directory, or to install it to your system, simply do "sudo ./install.sh". Likewise, to un-install it, "sudo ./uninstall.sh"

    Quick start (Windows)
    For Windows users, download the bundle-win32 zip file from the Google Code site (link below) and unzip it to a directory. Bust out your DOS prompt (Start->Run->cmd.exe or the "Command Prompt" in Start->Accessories). Once you have the command-line window, 'cd' to the directory where you unzipped the win32 bundle. Then run "mupen64plus-ui-console.exe mupen64plus.v64" to start up the test ROM. Press Escape to exit. Use the '--help' command-line option to get a list of all available options. The last argument is always taken to be a path to an uncompressed N64 ROM image to run. Sorry but there is currently no Windows installer available.



    Upgrading from previous 1.99.x releases
    Several of the configuration parameters have changed in the video and input plugins, so if you are upgrading from a previous 1.99.x release, you must delete your config file (located at ~/.config/mupen64plus/mupen64plus.cfg).

    You can help
    The Mupen64Plus team is focused on improving the quality and user-friendliness of our N64 emulator, and there are several important ways that people can contribute to this goal.
    1. Testing
      For simple problems or help getting started, you can post here or join the developers in the #mupen64plus channel on irc.freenode.net. For more serious problems, please report bugs on the Google Code Issue Tracker.
    2. Packagers
      Packagers for Linux and BSD distributions are encouraged to help us reach your users by preparing Mupen64Plus packages for your distro. We currently have packagers for the Arch Linux and Debian-based distributions. I would particularly like to see packages for Gentoo and Fedora as well, though all others are welcome. The 1.99.3 release includes quite a few changes to the build systems of the modules to assist packagers, and I believe that this release is ready for distribution.
    3. Front-end authors
      The new Mupen64Plus architecture allows any interested developer to build their own front-end user interface application, using the language and GUI toolkit of your choice to drive the Mupen64Plus emulator. Currently we have new GTK and Qt GUIs in the works, but they are very preliminary and have not been released. If anyone would like to resurrect the old GTK or Qt GUIs from Mupen64Plus v1.5, I can give direction on the steps necessary to start this work. This would be much easier than writing an entirely new GUI from scratch, but anyone wanting to build any front-end or application using Mupen64Plus is welcome. The 2.0 API is fully documented at: http://mupen64plus.emuwiki.com. The Console front-end is also quite simple and provides an excellent reference for understanding the operation of the new modular architecture. All of our Win32 users would undoubtedly be eternally grateful if someone created a native Win32 GUI for them. This could even be done in C#.
    4. Joystick configurations
      We have added a new auto-configuration feature to the SDL Input plugin which will automatically setup the joystick configuration for any joystick which is recognized. If you have a joystick which is not recognized yet, please follow the instructions in this emutalk post so that we can add support for your controller.
    5. Windows developers
      All of the packages in the Mupen64Plus source code bundle will now build directly in Visual Studio 8 (2005) and 9 (2008); the build instructions are in this thread. Windows C/C++ developers are encouraged to get involved. Currently there is no Win32 installer for Mupen64Plus. It would be very helpful if someone could set up a installer project to create an installer.


    To download Mupen64Plus v1.99.3, just grab the package that you want:

    mupen64plus-bundle-linux32-1.99.3.tar.gz
    mupen64plus-bundle-linux64-1.99.3.tar.gz
    mupen64plus-bundle-osx-1.99.3.zip
    mupen64plus-bundle-win32-1.99.3.zip
    mupen64plus-bundle-src-1.99.3.tar.gz

    The MD5 sums for these packages are:

    fd2114c5fc5548c92d5dd35ff61be0e6 mupen64plus-bundle-linux32-1.99.3.tar.gz
    ef293c3f17aea7ae404609c24b111040 mupen64plus-bundle-linux64-1.99.3.tar.gz
    98d43afbee7e72e594a06d730495ac39 mupen64plus-bundle-osx-1.99.3.zip
    cc3cb29ac082649f8d197c3f9e3ca9d5 mupen64plus-bundle-src-1.99.3.tar.gz
    f01deb5f3e1766c5f140260652ad9dd3 mupen64plus-bundle-win32-1.99.3.zip

    Mupen64Plus has a Home Page over at Google Code, with lots of useful information, screenshots, a bug tracker, a discussion forum, etc. The new Mupen64Plus API is documented at http://mupen64plus.emuwiki.com/.
    Last edited by Richard42; February 17th, 2010 at 21:28.

  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
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    great news
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #3
    EmuTalk Member Shin_Gouki's Avatar
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    yeah just waiting for the osx version

  4. #4
    EmuTalk Member aru's Avatar
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    Quote Originally Posted by Richard42 View Post
    All of our Win32 users would undoubtedly be eternally grateful if someone created a native Win32 GUI for them. This could even be done in C#.
    Someone called me??? C# and GUI design its exactly my area... am writing a GUI for windows here

    Regards
    @ruantec
    Last edited by aru; February 15th, 2010 at 21:20.

    http://aruantec.ngemu.com/

    Current development tools:
    Visual C++.net, Visual C#.net
    Visual VB.net, Visual Webdeveloper.net
    Bloodshed Dev C++, Borland C++
    Visual Basic 6

    PC: Intel® Core™2 Quad Processor Q6600 -C0- SLACR! @ 2900MHZ,4096MB DDR2 1066,Geforce 8800GTS 640MB
    OS:Vista X64 Home premium,OSX Tiger

  5. #5
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    This isn't on the Google Code page yet; I'm glad I looked here! Now, if only the Mac OS X version was up...

  6. #6
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    Linux binaries doesn't seem to work:

    dlopen('libmupen64plus.so.2') error: libmupen64plus.so.2: cannot open shared object file: No such file or directory
    dlopen('./libmupen64plus.so.2') error: libpng12.so.0: cannot open shared object file: No such file or directory
    AttachCoreLib() Error: failed to find Mupen64Plus Core library


    Didn't install though, used it straight from the directory. The libpng12 error comes from Archlinux, as they just updated to the libpng14 libs. Should be fixed if I compiled it from source;

  7. #7
    EmuTalk Member
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    OK,

    Just builded from source. Works like a charm. Tried Mario Kart 64 and it played full speed.

    Nice, I like those command-line emulator's! Thank You Richard42!

  8. #8
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    I started working on the OS X build, but I get a crash within SDL; gotta debug that, to be continued

    Code:
    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
    0   libSDL-1.2.0.dylib            	0x00059e22 QZ_IsMouseInWindow + 16
    1   libSDL-1.2.0.dylib            	0x000549fd QZ_DoActivate + 17
    2   libSDL-1.2.0.dylib            	0x0005b691 -[SDL_QuartzWindowDelegate windowDidBecomeKey:] + 31
    3   com.apple.Foundation          	0x968ad1c7 _nsnote_callback + 176
    4   com.apple.CoreFoundation      	0x94c8b9a9 __CFXNotificationPost + 905
    5   com.apple.CoreFoundation      	0x94c8b3da _CFXNotificationPostNotification + 186
    6   com.apple.Foundation          	0x968a2094 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
    7   com.apple.Foundation          	0x968af471 -[NSNotificationCenter postNotificationName:object:] + 56
    8   com.apple.AppKit              	0x94ffad6a -[NSWindow becomeKeyWindow] + 1359
    9   libSDL-1.2.0.dylib            	0x0005b2f0 -[SDL_QuartzWindow becomeKeyWindow] + 148
    10  com.apple.AppKit              	0x94ffa2bb -[NSWindow _changeKeyAndMainLimitedOK:] + 810
    11  com.apple.AppKit              	0x94ff9f78 -[NSWindow makeKeyWindow] + 72
    12  com.apple.AppKit              	0x94ff9ee7 -[NSWindow _makeKeyRegardlessOfVisibility] + 128
    13  com.apple.AppKit              	0x94ff9e2d -[NSWindow makeKeyAndOrderFront:] + 39
    14  libSDL-1.2.0.dylib            	0x159502b4 QZ_SetVideoWindowed + 2116
    15  libSDL-1.2.0.dylib            	0x1595061d QZ_SetVideoMode + 161
    16  libSDL-1.2.0.dylib            	0x15942853 SDL_SetVideoMode + 658
    17  libmupen64plus.dylib          	0x13dae62d VidExt_SetVideoMode + 365
    18  ???                           	0x0017aca0 0 + 1551520
    19  mupen64plus-video-rice.dylib  	0x159b0970 COGLGraphicsContext::CleanUp() + 0
    20  ???                           	0x000000e8 0 + 232

  9. #9
    EmuTalk Member
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    Ok I think it got it all working!

    Find the OS X binary here : http://mupen64plus.googlecode.com/fi...1.99.3-osx.zip
    It contains both 32-bits and 64-bits builds. The 32-bits one *should* run on 10.5, but I could not test it, so feedback welcome

  10. #10
    Graphic programming enthusiast Narann's Avatar
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    Congrat Richard!

    I'm a W32 user, this release is most stable. It lacks only a GUI to run ROMS and more easily configure the options for plugins.


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