Page 1 of 6 123 ... LastLast
Results 1 to 10 of 53
  1. #1
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)

    DC New Demul Loader

    Naomi Demul Loader: [Linky]

    Naomi Demul Loader v0.5.6: [Linky]

    Will not work with GameEX

    Arcade Command Line for AFE is:
    Loader_Demul.exe "2" "[ROMNAME]"

    Dreamcast Command Line for AFE is:
    Loader_Demul.exe "1" "[ROMDIR][ROMNAME].[ROMEXT]"

    Arcade Decrypted Command Line for AFE is:
    Loader_Demul.exe "3" "[ROMDIR][ROMNAME].[ROMEXT]"

    Okay first off instructions are going to be a bit of a disaster starting off but I will try to improve them over time.

    Instruction 1: Extract
    Extract the contents of "[Arcade] Demul (Naomi).rar" into your Demul folder

    Instruction 2: Loader.ini
    Please open "Loader.ini" in a text editor Notepad will do fine.

    There are three values that should be of interest to you. One is under the "General" section and two others under the "MultiDisc" section.

    "ExitKey" is a user defined keyboard key to exit the emulator. Demul already uses ESC to exit so this is redundant, but should you wish to use a different key for some reason this allows you to do so.

    Digital Gamepad/Joystick users can exit with:
    POV or Joystick1 held to the Upper Left + Buttons 4, 5, 6 all held at the same time.

    "PrevKey" is a user defined keyboard key to select the preceding disc in a Multi-Disc game cue.

    Digital Gamepad/Joystick users can select the preceding disc with:
    POV or Joystick1 held to the Upper Left + Buttons 1, 5, 6 all held at the same time.

    "NextKey" is a user defined keyboard key to select the next disc in a Multi-Disc game cue.

    Digital Gamepad/Joystick users can select the next disc with:
    POV or Joystick1 held to the Upper Left + Buttons 3, 5, 6 all held at the same time.

    To make the proper changes to "ExitKey", "PrevKey", "NextKey" refer to the AutoIt 3.2 Help file, under Functions/Keyboard/Send.



    Please save & close the "Loader.ini" when you are done making any changes.

    Keep in mind that I currently have no bloody idea if the disc changing routine will work with Demul. It just makes the proper changes to the "gdrImage.ini", and when it does it plays the "Loader.wav" file to let you know something has happened.

    Instruction 3: Loader_Arcade.ini
    Please open "Loader_Arcade.ini" in a text editor.

    You will first notice that there are commented System Titles.

    Just below the titles are commented reference numbers to different BIOS currently available in Demul for that system. The numbers are a zero based index of the BIOS menu listing for a given system.

    Below that are Sections using short rom names, with the commented long name for the game rom below.

    Under each Section is a number of Keys, each with or without values assigned to them. These Keys are largely user defined with the exception of System which MUST be left AS IS.

    BIOS - Please select the number reference for the BIOS you find works best with a given game.

    System - Don't touch...simply just walk away.

    Video - Select what works best for you, and is supported by the game.
    0 = VGA
    512 = Standard Display

    SH_FX - Select whether or not to use Shader Effects.
    0 = Disable
    1 = Enable

    SH_Mode - Select the strength of the shader usage.
    1 = Minimum
    2 = More
    3 = Medium
    4 = Maximum

    SH_Path - The directory pathing to the shader to be used.

    SH_Name - The name of the shader to be used.

    The shader values can be gotten from opening the "gpuOglv3.ini" after having set things up through the Demul GUI.

    Please save & close the "Loader_Arcade.ini" when you are done making any changes.

    Instruction 4: Loader_Dreamcast.ini
    Please open "Loader_Dreamcast.ini" in a text editor.

    You will notice this file is very very much like the "Loader_Arcade.ini" file, with the noticeable difference when you look at Section "D" or "Alone in the Dark - The New Nightmare" where you notice some new Keys.

    "Disc_#" Keys are used to provide a cue for games that have more than one disc to them. You should double check these values to make sure they are in the proper order, but they "Should" be.

    Instruction 5: Loader_Dreamcast.ini
    Please delete the "Loader_Dreamcast.ini" file.

    Honestly it would be to error prone and to much of a hassle to edit mine to match your collection. Plus mine just has the defaults anyways so nothing is gained from using it.

    Instruction 6: Rename Dreamcast Games
    Okay this section is really important so please be sure to reread it, and to post questions to me to define something that appears unclear.

    First off if you have two or more copies of the same disc please select one to use and move the other copies else where, than your roms folder.

    Next I suggest finding a good file renaming application, ideally one that supports regex, rename preview, rename folders/files/sub folders. I highly recommend http://www.rlvision.com/flashren/about.asp but it'll set you back $20.

    All open and close square bracket "[]" !MUST! be removed from sub folder and file names.

    All additional tags "should" be removed with the exception of tags for mult-disc enumeration.

    Multi-Disc enumeration !MUST! be at the end of the sub folder and file name.

    Multi-Disc enumeration !MUST! follow the naming convention below:
    <Game Name><space>(Disc<space><#1><space>of<sp ace><#2>).<Ext>

    Example:
    Shenmue (Disc 1 of 4).cdi
    Shenmue (Disc 2 of 4).cdi
    Shenmue (Disc 3 of 4).cdi
    Shenmue (Disc 4 of 4).cdi

    If you are using GDI's the folder containing the GDI files should also be named like wise.

    Example:
    .\Shenmue (Disc 1 of 4)\Shenmue (Disc 1 of 4).gdi
    .\Shenmue (Disc 2 of 4)\Shenmue (Disc 2 of 4).gdi
    .\Shenmue (Disc 3 of 4)\Shenmue (Disc 3 of 4).gdi
    .\Shenmue (Disc 4 of 4)\Shenmue (Disc 4 of 4).gdi

    Hopefully you know regex (regular expressions) and have found a good renaming application, in which case it should only take you a few minutes to prep the files.

    Instruction 7: Loader_Create_INI.exe
    Okay execute "Loader_Create_INI.exe" and browse to your roms folder and select it and then press OK.......once you get a message box notifying you of the completion, its time to move to the next step.

    Instruction 8: Loader_Dreamcast.ini
    Please open "Loader_Dreamcast.ini" in a text editor.

    Okay now I do hope you deleted my "Loader_Dreamcast.ini" other wise you now have a mess...and need to delete mine now and create your own.

    Now if you did the right thing and deleted mine...you should now be looking at the contents of your own, without any of my junk present. YAY!

    Make any edits you see fit...minus touching the System key...thats still off limits.

    Please be sure to check and make sure Multi-Disc games are in the proper order...they should be...but check anyways.

    Instruction 9: Front End
    At this point you're on your own...ideally I've given you enough information to where you can make some good use of this loader, but I will try to improve upon the documentation along with the loader its self in the coming days and weeks ahead.
    Last edited by Nologic; September 22nd, 2010 at 21:01. Reason: Updated Loader Package #4

  2. #2
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)
    Isn't this just a *****...Demul v0.5.5 has just been released, which is a good thing in its own right.

    However for me, it means I have to change up the loader a bit.

    The current build "should" still work with v0.5.5 just not as well as it could.

    I'll try to get a newer build out right away.

  3. #3
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)
    Okay updated package linked to at the top of the thread. It still doesn't take full advantage of v0.5.5 but its in better shape, and make a bit more future proof.

    Anyways if you started using the first package please perform the following actions.

    Extract the contents of "[Arcade] Demul (Naomi).rar" into your Demul folder, over writing everything.

    Delete the following from the Demul root folder:
    Loader.wav
    Loader_Create_INI.exe

    Rename the following in the Demul root folder:
    Loader_Arcade.ini to Loader_Arcade.bak

    Move the following from the Demul root folder to the Loader folder overwriting everything:
    Loader.ini
    Loader_Arcade.bak
    Loader_Dreamcast.ini

    Execute the following from the Loader folder:
    Loader_Update_INI.exe

    You'll see a ListView dialog at the end of the execution of "Loader_Update_INI.exe" select the contents of this ListView and click Copy...then paste that into a text editor. This is basically a list of Arcade games you didn't have available to tweak to your liking in the prior build.

    There are a couple of new executables in the package.
    Loader_Update_INI.exe
    Loader_Create_INI_Arcade.exe
    Loader_Create_INI_Dreamcast.exe

    Loader_Update_INI.exe currently only works with Loader_Arcade.ini but in the future will work with Loader_Dreamcast.ini; its basic purpose is to pull settings from an old .bak version of a file into a newer .ini, its an attempt to save some leg work.

    Loader_Create_INI_Arcade.exe pulls game listings and bios listings straight from windows and menus of Demul it's self, when creating a new Loader_Arcade.ini; this is for when a new version of Demul comes out that supports more games, you don't have to do as much hand editing or wait around for me to release something to work from.

    Loader_Create_INI_Dreamcast.exe is more or less a renamed version of Loader_Create_INI.exe but with some minor changes...it will now also pull DC bios listings from Demul.

    I'll try to get a version out that better supports the features of v0.5.5, and update documentation accordingly.

  4. #4
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)
    Okay another updated link is provided at the top of the thread.

    This version now supports decrypted roms, and fixes a bug in the prior builds that would some times hide the display of Demul when it shouldn't have...leaving the impression that Demul couldn't play the game, when it could and was.

    Also since adding support for decrypted roms, a small glitch was created that would cause the taskbar to be flashed briefly...because of this I now hide the taskbar; the taskbar will reappear after exiting the emulator, if you run into any problems with this please let me know.

    Arcade Decrypted Command Line for AFE is:
    Loader_Demul.exe "3" "[ROMDIR][ROMNAME].[ROMEXT]"

    Roms should currently use the same short rom names as Demul currently uses.

    Note: Current users when extracting should be sure not to over write their Loader_Arcade.ini & Loader_Dreamcast.ini
    Last edited by Nologic; October 12th, 2009 at 02:57.

  5. #5
    EmuTalk Member
    Join Date
    Aug 2006
    Posts
    15
    Mentioned
    0 Post(s)
    Great work buddy. I just found the new demul release and decided to browse some forums to see what people thought of the 5.5 release. Really good work keep at it!

  6. #6
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)
    Thanks.

    Well I find v0.5.5 a rather nice update...but the timing could have been a little bit better for me.

    Chat at you later.

  7. #7
    EmuTalk Member
    Join Date
    Oct 2009
    Posts
    2
    Mentioned
    0 Post(s)
    hi , i try to do over insructions above but doen't work ............when i start AFE i see the list of roms but when i select one of it the screen will be black and not loading nothing if i press esc come back to the roms list

    can i do something to resolve that problem ?

  8. #8
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)
    Okay below is exactly how it should be entered...your pathing will likely differ of course.



    Also keep in mind that it takes a while for the games to load, mostly CHD based games, decrypted CHD's take a little less time to load, but there is still going to be a noticeable wait.

  9. #9
    EmuTalk Member
    Join Date
    Oct 2009
    Posts
    2
    Mentioned
    0 Post(s)
    well i find the same parameters that u sent in the picture and now work

  10. #10
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    50
    Mentioned
    0 Post(s)
    Good to hear.

Page 1 of 6 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •