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  1. #1
    EmuTalk Member
    Join Date
    Dec 2007
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    8

    Can't get sound to work

    Unless I set the audio plugin to none, running a game freezes up with this error:

    Code:
    [JttL's SDL Audio plugin] version 1.5 initalizing.
    [JttL's SDL Audio plugin] Initializing SDL audio subsystem...
    Signal number 17 in core thread caught:
    	errno = 0 (Success)
    Someone know what this is and if there is a workaround?



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  2. #2
    Whatever Tillmann's Avatar
    Join Date
    Apr 2005
    Posts
    116
    looks like a lib issue, have you sdl libs installed on your system?
    My english is really poor... So Please hehehe help me to improve it ok!?
    --------------------------
    Sys specs: Debian testing (always testing), NVidia GeForceFX 5200, AtlhonXP 2.6 (1150), 1gb Ram, Asus A7v8x-x, Onboard sound device (via chipset).
    ---------------------------

  3. #3
    EmuTalk Member
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    Dec 2007
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    Yes I do and there was never any missing lib error. That's the whole error, everything else seems normal.

  4. #4
    Whatever Tillmann's Avatar
    Join Date
    Apr 2005
    Posts
    116
    Quote Originally Posted by s-tone View Post
    Yes I do and there was never any missing lib error. That's the whole error, everything else seems normal.
    I need to know something in order to help you..
    1. Distribution
    2. Sdl version
    3. Have you compiled Mupen from sources, or installed with their binaries or 3rdparty binaries maybe?
    4. Are you using a x86 or x86_64?

    PS: If you are using ubuntu jaunty, it would be better if you compile mupen...
    My english is really poor... So Please hehehe help me to improve it ok!?
    --------------------------
    Sys specs: Debian testing (always testing), NVidia GeForceFX 5200, AtlhonXP 2.6 (1150), 1gb Ram, Asus A7v8x-x, Onboard sound device (via chipset).
    ---------------------------

  5. #5
    EmuTalk Member
    Join Date
    Dec 2007
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    8
    Thanks but I figured it out. I'm on Fedora 10, I uninstall pulseaudio because my sound card is better with pure alsa. That was the problem, mupen doesn't fall back to alsa when it doesn't find pulse like other sdl applications I've seen. Must export SDL_AUDIODRIVER=alsa to run mupen, then it works fine.

  6. #6
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    103
    The sound plugins don't have any device selection in them, it just simply applies for a sound device through SDL.

    An application that falls back to alsa means that it supports alsa also, it's not something inherent in SDL.

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