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  1. #1
    EmuTalk Member
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    Apr 2009
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    12

    Wiinput64 : a wiimote input plugin for Mupen64Plus with Linux

    Hi all,



    I am currently working on an input plugin for Mupen64Plus based on the
    libwiimote ( http://libwiimote.sourceforge.net ), which only exists
    for Linux.
    I made it to be able to play Super Mario 64 with the wiimote, but
    there are not enough buttons on the wiimote/nunchuk for mapping all
    N64 pad's buttons, so I still need to make something for allowing the
    user to manually map the N4 pad's buttons to the wiimote/nunchuk
    controls.
    I still haven't added the "rumble" functionality yet, nor did I make
    the code for handling multiple wiimotes and for using another wiimote
    than mine ^^

    That is to say, I still have work to do, but I would like to share my
    work and integrate this to the Mupen64Plus source code repository.
    How would this be possible ?

    Thanks for your answers.


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  2. #2
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    103
    Talk to Richard42 about it. He'll set you up with an SVN account, with a branch for you to work in.
    You can email him directly, I believe his contact details are on the google projects page.
    Last edited by Pyromanik; April 8th, 2009 at 23:14.

  3. #3
    EmuTalk Member
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    Apr 2009
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    Ok thanks, I will do that.

  4. #4
    Whatever Tillmann's Avatar
    Join Date
    Apr 2005
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    116
    a wiimote plugin it's a very nice thing to have, you've definably kept my interest on it

    If you permit a question, I would like to know if you plan to add classic controller support

    Congrats for the initiative
    My english is really poor... So Please hehehe help me to improve it ok!?
    --------------------------
    Sys specs: Debian testing (always testing), NVidia GeForceFX 5200, AtlhonXP 2.6 (1150), 1gb Ram, Asus A7v8x-x, Onboard sound device (via chipset).
    ---------------------------

  5. #5
    indeed, congrats and good luck

  6. #6
    EmuTalk Member
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    Apr 2009
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    12
    Thank you for your support

    As for classic controller support, why not, but as for the moment I do not own any one so I can't develop that ^^ Furthermore there is still work to do with wiimote/nunchuk...

    And Richard42 still hasn't answered my e-mail

  7. #7
    EmuTalk Member
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    Apr 2009
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    Got an answer from Richard, I will have my own branch on the SVN repository

  8. #8
    Whatever Tillmann's Avatar
    Join Date
    Apr 2005
    Posts
    116
    Quote Originally Posted by Funto View Post
    Got an answer from Richard, I will have my own branch on the SVN repository
    Congrats!
    Ok, thanks for your answers, good luck with the plugin i will be watching over it
    My english is really poor... So Please hehehe help me to improve it ok!?
    --------------------------
    Sys specs: Debian testing (always testing), NVidia GeForceFX 5200, AtlhonXP 2.6 (1150), 1gb Ram, Asus A7v8x-x, Onboard sound device (via chipset).
    ---------------------------

  9. #9
    EmuTalk Member
    Join Date
    Apr 2009
    Posts
    12
    For the impatients, I just commited a first "playable" version of my plugin
    To compile, you need GTK+ development libraries, and you must type "make" in the wiinput64 directory.

    I actually just tested it with Mario64 and do not know if the mapping is ok for other games.
    As for the moment, only 1 wiimote is usable, and we must configure its bluetooth address in the configuration dialog of the input plugin (I will add detection later). You can get your wiimote's address with "lswm" (from the CWiid project).

    Enjoy !

  10. #10
    Moderator
    Join Date
    Nov 2001
    Location
    Oulu, Finland
    Posts
    3,271
    Hi,

    if the gtk+ bits are well separated I'd like to write a Qt interface. =) Do you think the gtk ui will change a lot still?



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