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April 5th, 2009, 10:26
#1
Demul core coder
Demul 0.5.3
Changelist:
- vertical shooters screen rotate
- screen filter shaders similar to Pete OGL2 plugins (find examples at gpu)
- spu sync and buffer options
- added all NAOMI/NAOMI2 dumps (not tested at all)
- autosave SRAM/EEPROM settings
- FLASH file autocreation
- fixed sound in most arcade games
- added multiple ROM path support
http://demul.emulation64.com/
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April 5th, 2009, 15:34
#2
EmuTalk Member
great update, thanks for this !!!
This said, I encounter a lot of problems, Demul telling me that dc.zip couldn't be found etc... (but it still works). No such message in 0.5.2.
(of course path is properly configured)
Also, F355 is still unplayable, due to "backward effect" 
Cheers
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April 6th, 2009, 16:49
#3
EmuTalk Member
new info about some older bugs:
- newest release still has input lag. at first i thought it's related to the sound buffer and played around with it. then i disabled sound completely via the emulator, both didn't show any improvement.
- the timer bug works like this:
both character's idle animations (their breathing etc) overlap with the timer for some reason. if you push any button (make their sprite bigger, whatever), their side of the timer will overlap. so the bug is directly related to the character sprites / they way they are rendered etc.
- screenshot for a bug with transparency / 3d?
http://img517.imageshack.us/img517/3165/hnkrei.jpg
this is rei's jumping qcb+HP. legs should be there, missing.
- screenshots for the transparency bug:
1. character select:
http://img529.imageshack.us/img529/2231/heartcut.jpg
2. in game:
http://img222.imageshack.us/img222/9210/heartr.jpg
affects all characters. left all graphic options on default, didnt mess with shaders yet.
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April 6th, 2009, 17:50
#4
EmuTalk Member
Thank you for your continuous great work with Demul!
Unfortunately, this version (0.5.3) can't properly play Propeller Arena. (Sorry for the alliteration, but I couldn't resist) ;-)
I unpacked it in a new directory (i.e., not over a previous version) and I didn't have any other problem: it doesn't complain about anything and it can boot the BIOS just like 0.5.2. But when I try to boot Propeller Arena, it shows the Dreamcast logo animation, the screen fades to white and it just sits there. The window title is "spg: 61 gpu: 0 ECHELON PROPELLER ARENA", and the spg number oscillates between 60 and 61. That's all... :-(
I even tried to use the gpuOglv3.dll from 0.5.2, but the result was just the same.
My computer specs, if this can help in any way:
NVIDIA GeForce 8600 GT/PCI/SSE2
Windows XP SP 3
Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
2.00 GB of RAM
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April 6th, 2009, 22:27
#5
EmuTalk Member
demul 0.5.3 allows screensaver in fullscreen mode. probably not intended.
tested with DC & ikaruga.
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April 8th, 2009, 17:25
#6
EmuTalk Member
Hi
How do you switch Demul to fullscreen mode ?
I can't find.
Thank you in advance for your help
Best regards
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April 8th, 2009, 19:18
#7
EmuTalk Member
The start button doesnt work in the 32 bit for Atomiswave if controller option is set to keyboard.
Full screen is F8
Last edited by Cloudius; April 8th, 2009 at 21:51.
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April 21st, 2009, 15:57
#8
EmuTalk Member
Hello
I cant open ikaruga.zip
I have the chd format GDL 0010
I have create the file and notify where is the roms file but impossible to launch it
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April 30th, 2009, 02:25
#9
EmuTalk Member
Cloudius, I can't get the start button to work in NAOMI games on DEmul. Even though I assigned a key for player 1 start and have the input as Controller (i read that start doesn't work if keyboard is the controller option selected), it still doesn't work. What am I doing wrong? Are NAOMI games unplayable in Demul 0.5.3 and only attract mode is available for them? What plugins am I missing, if any?
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April 30th, 2009, 11:01
#10
16-bit Corpse | Moderator
Change the games to Freeplay mode and try again.
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