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  1. #1
    EmuTalk Member
    Join Date
    Mar 2009
    Posts
    7

    Issues with Project64 and OoT

    Okay so i just downloaded Project 64 and Legend of Zelda: Ocarina of Time.
    I can hear teh game but i have a black screen. My graphics settings are:
    Render Engine: OpenGL
    Combiner Type: To Fit Your Video Card
    Color Buffer: 32-bit(def)
    Depth Buffer: 16-bit(def)
    Window Mode Resolution: 640 x 480
    Full Screen Resolution: 640 x 480
    Full Screen Frequency: Default Hz
    Texture Enchancement: N64 orignal texture (No enchancement)
    Enchancement Control: Normal
    Force Texture Filter: N64 Default Texture Filter
    General Options
    Enable Fog: Yes
    Enable SSE: Yes
    Software T&L: Not Available
    Skip frame: No
    Display Tooltips: No
    Default Game Options
    Normal Blender: No
    Normal Combiner: No
    Fast Texture: Yes
    Emulate Clear: N/A
    Fine Texture Mapping: Yes
    Force Buffer Clear: No
    Draw Big Textures: N/A but Yes
    Frame Update at: At Vi origin change(default)
    N64 Frame Buffer: None(default)





    Now if there is anything i can change so that i can see the game that would be great. However I can't use DirectX for some reason it is weird on my computer.
    Thanks a bunch!
    Cini111


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  2. #2
    EmuTalk Member
    Join Date
    Jan 2009
    Location
    Hilton
    Posts
    27
    Have you tried using a different video plug-in besides the default?

  3. #3
    EmuTalk Member
    Join Date
    Mar 2009
    Posts
    7
    oh no i will do that thanks.


    Okay, umm i still get the same result with my plug-ins. However I cannot us Jabo's Direct3D8 1.6 or Jabo's Direct3D6 1.5.2 becuase i get messages.
    For D8 i get " Direct3D failed to initialize
    Error Code: 8876086C
    D3DERR_INVALIDCALL"


    If there are any plug-ins that you know off that i could use would you be kind enough to post them. Thanks.
    Last edited by cini111; March 14th, 2009 at 02:50. Reason: Tried out advice.

  4. #4
    EmuTalk Member
    Join Date
    Jul 2006
    Posts
    12
    update directx http://www.microsoft.com/downloads/d...displaylang=en

    also updating your graphics drivers can't hurt. So just go to the manufacturer's website and download the latest release for your card.

  5. #5
    EmuTalk Member
    Join Date
    Mar 2009
    Posts
    7
    Okay it turns out i have a fully updated Intel Driver and i have DirectX 9.0c (4.09.0000.0904)
    Last edited by cini111; March 14th, 2009 at 13:32. Reason: Answered my last question.

  6. #6
    16-bit Corpse | Moderator Agozer's Avatar
    Join Date
    Jan 2006
    Location
    Nokia Land
    Posts
    6,112
    Neither Rice's plugin nor Jabo's Direct3D8 would have worked right with Intel's integrated chips anyway. You aren't the first one to have this problem so I suggest that you search the board for similar topics.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  7. #7
    EmuTalk Member
    Join Date
    Mar 2009
    Posts
    7
    Okay thanks a bunch

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