Hippy Tesla
*****fest
With Jabo's D3D8 1.6, games run fine but there are some minor graphic issues. I get much better results with Glide 64 Wonder Plus. But, it scales some parts of some games to N64's native resolution, no matter which resolution is set. For example, Link's status picture in OoT or Majora's Mask intro.
When I turn on the option "HW Frame Buffer Emulation", this doesn't happen (as stated in plugin help) but there is a terrible slowdown encountered when these now non scaled images appear.
Could it be because of my onboard video card? Would a new card help? And is there a list of cards supporting this feature?
When I turn on the option "HW Frame Buffer Emulation", this doesn't happen (as stated in plugin help) but there is a terrible slowdown encountered when these now non scaled images appear.
Could it be because of my onboard video card? Would a new card help? And is there a list of cards supporting this feature?