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  1. #1
    EmuTalk Member
    Join Date
    Aug 2008
    Posts
    1

    Exclamation Bloom effect in project 64 (enbseries)

    Hello! Litle tutorial how do use bloom effect in project 64! Sorry my english!
    Download enbseries in:http://boris-vorontsov.narod.ru/download_en.htm
    Download and i use "Resident Evil 4 v0.074f" and "Convertor DirectX8 to DirectX9 v0.014 beta"



    "Resident Evil 4 v0.074f" and "Convertor DirectX8 to DirectX9 v0.014 beta"
    extract to Project64 directory!


    Open enbseries.ini!
    UseEffect=1
    UsePaletteTexture=0

    Run Project64!
    I use Jabo's Direct 3D8 1.7.0.55 or Mudlord's Rice Video Build 6.1.4
    Run Game!!! and Configure graphics plugin....

    Check this setting!:
    Jabo's:

    Mudlrd's:


    Have fun!

    Mario 64 ENBseries, Mudlord's plugin, and i use Hi-res texture!





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  2. #2
    N64 Artist
    Join Date
    Feb 2008
    Location
    Buffalo
    Posts
    516
    I've tried this. Doesn't seem to work for me?!

    Any ideas?

    Jay
    Any activity becomes an art when the doer cares about doing it the best he can.

  3. #3
    EmuTalk Member EmoAddict15's Avatar
    Join Date
    Feb 2003
    Location
    Lancaster, PA
    Posts
    15
    Works for me. Doesn't look so good in some games. I'm lazy and haven't checked the ini to see if you can config the bloom effect.

    EDIT: I just checked, you indeed can and there's even options for motion blur effects. I haven't tested it all out yet but seems interesting. This would not work on Jabo's D3D8 plugins for me.

  4. #4
    EmuTalk Member EmoAddict15's Avatar
    Join Date
    Feb 2003
    Location
    Lancaster, PA
    Posts
    15
    It's way too oversaturated for me in every game I throw at it. Even setting bloom options to 1 won't cure it for me. Mind posting your configuration if you've modded it?

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