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  1. #1
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    Thumbs up Weird sound problem, but...

    ... that's not the most important.

    Hello everyone!
    Well, I'm pretty new (completely actually) in the NGC emulation.
    And, first of all, I really want to congrats EVERYONE for the fabulous work!
    It is just... amazing me!
    I remember wanted to try NGC emulation 4 years ago or so, and back then, there was almost nothing!
    And look now..! Just incredible.
    Champagne for you, you, you and even you there!



    I need some of your spotlights. I see there's no tutorial in the front page,
    it should be a good idea to make one to help newbies like me.
    If I'd new some more about all this I'd love to make one.

    So, Dolphin (SVN 258) is making SSMB running like a god on my PC.
    Just not the sound..! (aww, not every thing can be perfect).
    But I read that SSBM is supposed to run good, even for the sound.
    I'll explain what happen, every time a song is supposed to run, it works the 3first seconds, and then, shuts down. But the sounds effects are staying.

    Is there something to do about it? (... do you need more informations about how I'm running SSBM?).

    Well, that's it. I feel like playing that game again all night like I did 5years ago!

    Thanks!


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  2. #2
    EmuTalk Member
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    Sound emulation is not perfect, yet. Just be patient. Maybe after 5 more years GC emulation will be a bit better

  3. #3
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    Sound emulation is incomplete and very far from being complete since the DSP/Audio system in the Gamecube is poorly documented. This means most if not all first party Nintendo games lack any sound.

    In Smash Bros. Melee's case, it'll start playing music, but then would cut out, however the sound effects are emulated, just not the music.

    This is all listed in the stickies as well as other threads on why most games lack sound or have poor sound.

    In the newer SVN Revisions, Super Mario Sunshine has sound in the intro movies, Zelda Windwaker has sound in the second intro movie that plays. Paper Mario also has near perfect sound with music in the newer revisions. You must however be using the DSP_HLE plugin.

    I do compiles of new dolphin SVN revisions and host them in the link in my sig, however I'll only compile if significant progress is made or something is fixed/improved.


  4. #4
    Emulation Fanatic EmuFan's Avatar
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    Download the fix by John Peterson over at ngemu. With the combination of his fixed .exe and the HLE plugin, you get close to perfect sound in SSBM.
    Last edited by EmuFan; August 23rd, 2008 at 17:46.

    If i ever disagree with you, it is not because i´m trying to be an asshole. It is just to tell you that you are wrong

    ____________________
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  5. #5
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    Quote Originally Posted by diablow
    Sound emulation is not perfect, yet.
    Quote Originally Posted by Xtreme2damax
    Sound emulation is incomplete and very far from being complete since the DSP/Audio system in the Gamecube is poorly documented.
    Roger this, guys.
    So it's very normal that the sounds cuts off.
    Thanks for the info.

    Quote Originally Posted by Xtreme2damax
    This is all listed in the stickies as well as other threads on why most games lack sound or have poor sound.
    I'll check it out.

    Quote Originally Posted by diablow
    Maybe after 5 more years GC emulation will be a bit better
    See you in 5 years then!

    Eheh, thanks again.
    You won't hear me about the sound again now.

    EDIT: And thanks to EmuFan too, I'll try your solution this evening.
    Even if it's not working that great, I'm grateful.

    Thanks.
    Last edited by sarenn; August 23rd, 2008 at 17:26.

  6. #6
    Emulation Fanatic EmuFan's Avatar
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    It´s working VERY great. You get sound in ALL levels. It´s a bit buggy SOMETIMES, but it is very close to perfection. Make sure you check it out.

    EDIT: Server is busy over there, so here you have it
    http://rapidshare.com/files/13953608...tion_.zip.html

    EDIT: Use it with an OLDER REVISION. It is slow as hell with the latest. I suggest R179.
    Last edited by EmuFan; August 23rd, 2008 at 17:46.

    If i ever disagree with you, it is not because i´m trying to be an asshole. It is just to tell you that you are wrong

    ____________________
    Asus P6T Deluxe V2, X58, Socket-1366// Intel Core i7-950// Corsair Dominator 6 GB DHX+ DDR3// NVIDIA GeForce 275 GTX 896 MB (Going to upgrade)// HDD space: About 3.5 TB// Realtek High Definition Audio//Power supply: Unknown, but packing lots of shit// Custom built PC.


  7. #7
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    Quote Originally Posted by EmuFan
    EDIT: Use it with an OLDER REVISION. It is slow as hell with the latest. I suggest R179
    No way to find the R179 version. Is it still up somewhere?

  8. #8
    Emulation Fanatic EmuFan's Avatar
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    http://rapidshare.com/files/13959755...VN_Rev_179.rar
    Here you go. I included the .exe with music support (DolphinWx (music).exe). There´s also some saves tossed in there.

    If i ever disagree with you, it is not because i´m trying to be an asshole. It is just to tell you that you are wrong

    ____________________
    Asus P6T Deluxe V2, X58, Socket-1366// Intel Core i7-950// Corsair Dominator 6 GB DHX+ DDR3// NVIDIA GeForce 275 GTX 896 MB (Going to upgrade)// HDD space: About 3.5 TB// Realtek High Definition Audio//Power supply: Unknown, but packing lots of shit// Custom built PC.


  9. #9
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    Quote Originally Posted by EmuFan View Post
    Download the fix by John Peterson over at ngemu. With the combination of his fixed .exe and the HLE plugin, you get close to perfect sound in SSBM.
    Just note that this isn't actually a fix, just a workaround. It isn't emulating the sound, only using a player to read the sound/music files and play them at a specific time when they are supposed to play.

    However sound emulation is getting a bit better a little at a time. Since they implemented an audio fix for homebrew, mysteriously Super Mario Sunshine has sound in the intro movie and Zelda Windwaker has sound in the secondary intro movie.

    I have a feeling they are close to figuring out how to emulate the sound for the Gamecube.


  10. #10
    Emulation Fanatic EmuFan's Avatar
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    Yeah, me too. Sometimes the solution pops up in someones head, and there you go. Been there several times.

    If i ever disagree with you, it is not because i´m trying to be an asshole. It is just to tell you that you are wrong

    ____________________
    Asus P6T Deluxe V2, X58, Socket-1366// Intel Core i7-950// Corsair Dominator 6 GB DHX+ DDR3// NVIDIA GeForce 275 GTX 896 MB (Going to upgrade)// HDD space: About 3.5 TB// Realtek High Definition Audio//Power supply: Unknown, but packing lots of shit// Custom built PC.


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