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  1. #21
    Plugin coder / Betatester Falcon4ever's Avatar
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    Quote Originally Posted by Knuckles View Post
    sadly, the same bug as always happens when left Analog is pushed all the way up = does like it's all the way to the bottom.. you should really take reports more seriously falc, I told you about that years ago when you had the 1st version out!
    (1) Download this file
    http://falcon4ever.pcsx2.net/joysticktest.zip

    (2) Connect 1 controller only (the rest is ignored)

    (3) It will print out the current value of the analog 1 2 3 4
    (usually mapped on main x, y, sub x, y)

    Give me the min and max values of each row from SDL and emu mode.
    To use emu mode, press and hold button 1.

    And please state the name of the device.




    Example:
    Logitech Rumblepad 2
    sdl analog row1: -32768 <-> 32767 (left - right)
    sdl analog row2: -32768 <-> 32767 (up - down)
    sdl analog row3: -32768 <-> 32767 (left - right)
    sdl analog row4: -32268 <-> 32767 (up - down)

    emu analog row1: -128 <-> 127 (left - right)
    emu analog row2: 127 <-> -127 (up - down)
    emu analog row3: -128 <-> 127 (left - right)
    emu analog row4: 127 <-> -127 (up - down)


    ONLY USE THIS TOOL/POST YOUR RESULTS IF YOU'RE SUFFERING FROM THE BUG


    sourcecode: http://falcon4ever.pcsx2.net/keyboardtest.cpp
    based on: http://code.google.com/p/dolphin-emu...c/nJoy.cpp#255
    Last edited by Falcon4ever; July 26th, 2008 at 20:44.

  2. #22
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    Falcon, which USB adapters are supported in NJoy? I noticed that my N64 Adaptoid was recognized and supported, but of course the mapping is rather messed up and I can't seem to figure out how to get this to work. I'm assuming I'm best off finding a GC adapter anyway for use with a GC controller...

  3. #23
    Voted Least Likely to Succeed p_025's Avatar
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    Falcon, the whole pressing up=down thing was fixed by r60. If people are still having troubles with that sort of thing happening, the problem is their gamepad and not your plugin. I've had the same thing happen with my Adaptoid once, decreasing the sensitivity in the Adaptoid Configurator fixed that.
    Desktop:
    OS: Windows 10 Pro 64-bit | CPU: Intel Core i7-5820K (12 cores @3.3GHz) | RAM: 16GiB total DDR4 | Video: NVidia GeForce GTX 960 | Audio: Sound Blaster X-Fi Titanium

  4. #24
    Moderator Knuckles's Avatar
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    PS TO USB CONVERTOR
    sdl analog row1: -32768 <-> 32767 (left - right)
    sdl analog row2: -32768 <-> 32767 (up - down)
    sdl analog row3: -32768 <-> 32767 (left - right)
    sdl analog row4: -32268 <-> 32767 (up - down)

    emu analog row1: -128 <-> 127 (left - right)
    emu analog row2: 127 <-> -127 (up - down)
    emu analog row3: -128 <-> 127 (left - right)
    emu analog row4: 127 <-> -127 (up - down)

    exact same as you, it's been doing it since always and I did get the latest compiled build.

    and again, it can't be a controller problem if the problem only happens with this plugin (no other plugin/game/emulator does it)

  5. #25
    Voted Least Likely to Succeed p_025's Avatar
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    That's weird, the r60 update completely fixed that problem for me.
    Desktop:
    OS: Windows 10 Pro 64-bit | CPU: Intel Core i7-5820K (12 cores @3.3GHz) | RAM: 16GiB total DDR4 | Video: NVidia GeForce GTX 960 | Audio: Sound Blaster X-Fi Titanium

  6. #26
    Plugin coder / Betatester Falcon4ever's Avatar
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    Quote Originally Posted by besson3c View Post
    Falcon, which USB adapters are supported in NJoy? I noticed that my N64 Adaptoid was recognized and supported, but of course the mapping is rather messed up and I can't seem to figure out how to get this to work. I'm assuming I'm best off finding a GC adapter anyway for use with a GC controller...
    I just request SDL a list of joystick devices, so if the adaptoid is recognized as a normal pad in windows, it should work.

    Quote Originally Posted by p_025 View Post
    Falcon, the whole pressing up=down thing was fixed by r60. If people are still having troubles with that sort of thing happening, the problem is their gamepad and not your plugin. I've had the same thing happen with my Adaptoid once, decreasing the sensitivity in the Adaptoid Configurator fixed that.
    Well thats what I thought as well, but Knuckles keeps complaining... Gigaherz fixed that problem ...

    Quote Originally Posted by Knuckles View Post
    PS TO USB CONVERTOR
    sdl analog row1: -32768 <-> 32767 (left - right)
    sdl analog row2: -32768 <-> 32767 (up - down)
    sdl analog row3: -32768 <-> 32767 (left - right)
    sdl analog row4: -32268 <-> 32767 (up - down)

    emu analog row1: -128 <-> 127 (left - right)
    emu analog row2: 127 <-> -127 (up - down)
    emu analog row3: -128 <-> 127 (left - right)
    emu analog row4: 127 <-> -127 (up - down)

    exact same as you, it's been doing it since always and I did get the latest compiled build.

    and again, it can't be a controller problem if the problem only happens with this plugin (no other plugin/game/emulator does it)
    Well the emu results looks fine (it doesnt jumps in value or smth right?), because the emu value is EXACT the value I use in nJoy...


    * njoy
    The range of the controller in dolphin is from 0 to 255 (0xFF)
    In neutral (base) it should be 128 (0x80)
    In the plugin I only do base += analog value, nothing else...

    I even added if statements to prevent higher or lower values.
    Last edited by Falcon4ever; July 27th, 2008 at 10:02.

  7. #27
    Moderator Knuckles's Avatar
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    I just redownloaded the latest possible version and everyone works nicely now.


  8. #28
    Plugin coder / Betatester Falcon4ever's Avatar
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    Quote Originally Posted by Knuckles View Post
    I just redownloaded the latest possible version and everyone works nicely now.


    AAAARGH USE THE LATEST VERSIONS FFS KNUCKLES

  9. #29
    Moderator Knuckles's Avatar
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    I was using it but still had the bug, I redownloaded it again and it didn't.. I still blame your plugin!

  10. #30
    EmuTalk Member
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    Talking How to use SVN, please help =)

    Hello, Emu-Talk!
    Ehm, well I downloaded TortoiseSVN, and "checkout" the latest version r93, put everything in a folder called Dolphin SVN, but how do I compile it to exe, or so that I can use it? xD Because the whole folder is full of LIB and Sln-files, or something...
    Thanks
    //Cryozo

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