Hi, everyone. I'm making a Zelda game, and with the great help of this script I can quite easily work with the models and animations. Fantastic work, Coder! Will there be updates for this script? I have some issues with it.
First of all, the models with one bone (like doors or Eldin bridge) may contain animations. This script just ignores them and this single bone.
The second is the bone prefix, based on the filename. Some models, for example Link in each armor use same animations. But for doing that, i need to rename all models of the Link to an equal names before import. Some option to do not include prefix in bone names would be great.
The last is that i get errors while importing specific models. For example, fairy model o_gd_nv.bmd from AlAnm.arc (it says invalid normals) or door animation models from static.arc (unknown property: "count" is undefined).
I already solved some of this problems in 1.0, just commened out some strings, but new update had returned them all again.