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  1. #1
    EmuTalk Member
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    General News Slowness on a high spec PC.

    Hello, I recently downloaded Project64, and I'm trying to play a few games (Goldeneye 64, and Perfect Dark to name some), and I'm wondering why they're running slowly, I have a high spec PC that runs crysis flawlessly.

    Specs:

    Q6600 2.40ghz quad core (2.4x4)
    2gb ram
    geforce 8800GT 512mb



    any ideas?

    would you guys be so kinda to link me to the best graphics/audio plugins too? my controller plugin is fine, but I wondered if it might be the graphics/audio plugins that could be doing it.


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  2. #2
    EmuTalk Member
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    I'm using Jabo's Direct3D8 1.6,
    Jabo's DirectSound 1.6 and
    NRage's Direct-Input8 V2 2.1-ANSI.

    The graphics processor is easily the most CPU-Intensive... so,
    Anisotropic filtering and antialiasing off (but I switched them on at hardware level in control panel)
    Super2XSal Textures and Force Z Compare.
    Full screen sync is on "Transfer Memory".

    Is that OK on your computer?

  3. #3
    EmuTalk Member
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    I tried it, the readout says 60fps, yet it still runs really slowly... hmm...

  4. #4
    EmuTalk Member X-Fi6's Avatar
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    Are you using a PAL ROM (one that says (E) or (A)) or an NTSC ROM (one that says (U))?

    If you're not using NTSC gameplay will be slower.

  5. #5
    16-bit Corpse | Moderator Agozer's Avatar
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    If the fps counter reads 60, then that is an indicator that he has the NTSC rom. And if that does not dip much from that 60fps, then the game is running at the correct speed.

    Most N64 games do not run at 60fps internally.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  6. #6
    EmuTalk Member X-Fi6's Avatar
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    Well most new people here forget the difference between fps and VI/s so that's why I asked.

  7. #7
    Sony battery Toasty's Avatar
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    Quote Originally Posted by Nige111 View Post
    Goldeneye 64, and Perfect Dark to name some
    Actually, those two particular games run sluggishly at times even on the original console, so what you are experiencing is just the emulator imitating the original hardware. Most N64 games are hard-coded to run at much lower frame-rates than PC games can run at. (It looks okay on a TV, but the jerky motion is somewhat more apparent on a PC monitor.) As long as you're getting 60 VI/s for NTSC (US/Japanese) games and 50 VI/s for PAL (European) games, the emulator is performing as fast as it's supposed to.

  8. #8
    EmuTalk Member
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    Yeah Goldeneye and Perfect Dark are horses as far as the Actual games and the Emulated versions.

    They work SLIGHTLY better if you have the 8MB Expansion turned on but not by much, they've both had problems in the N64 Emulators of ALL types not just PJ64 for years. PJ64 however has been about the only one I've had experience with that just about has Perfect Dark working like it should graphics and all. They can both be EXTREMELY choppy at times but if you can look past that they play fairly well, though the CamSpy thing in Perfect Dark can be a bit of a royal P.I.T.A. heh

  9. #9
    EmuTalk Member
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    Well, like most of the posts above have said, it's the emulator mimicking the low framerate of the N64, is there a way I can possibly STOP the emulator from doing this and let it run at a constant 60fps?

  10. #10
    16-bit Corpse | Moderator Agozer's Avatar
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    No. That would defeat the whole purpose of an emulator. Besides, the developers are the ones that code the actual framerate that the game runs at.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



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