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  1. #1
    Mupen64Plus Dev.
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    Jun 2007
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    Teasers: Gameshark =)





    Expect a functional gameshark in the next release, and a beta one upcoming in the SVN soon.


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  2. #2
    Moderator _Zack_'s Avatar
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    Nov 2005
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    Nice work

    Out of interest, how does your implementation work? A addition to the menu? (like project64's implementation for instance)

    When I get my PC back I am going to start the task of porting all the changes in the current Mupen version back to the last Windows base code, aka Porting it back to Windows . (will have to include this in it for sure )

    If anyone wants to help give me a shout.

    I'll post a thread when starting it.
    Last edited by _Zack_; April 8th, 2008 at 03:40.
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  3. #3
    Mupen64Plus Dev.
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    Oct 2007
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    Michigan (United States of America)
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    That looks really cool and such... but may I ask why your window decorations... look exactly like Vista Basic? I've seen people copy off of Aero, but never Vista Basic.

  4. #4
    Mupen64Plus Dev.
    Join Date
    Jun 2007
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    The codes will be read via ini file, and have a GUI interface.

    The INI will probably read something like this (however it may very well change due to eben is going to write the gui and file system, I just wrote the 'gameshark'.

    :SUPERMARIO64
    Jesus Mode Mario
    1
    <
    813817640800
    813817660024
    810000903C04
    810000928034
    810000948484
    81000096B1E6
    810000984484
    8100009A3000
    810000A04680
    810000A23120
    810000A44604
    810000A6903C
    810000AC4500
    810000AE0002
    810000B44600
    810000B62486
    810000B8080E
    810000BA05DB
    810000BCE712
    >
    NES Sound
    0
    <
    A032C96BDDD4
    >

  5. #5
    Moderator
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    Quote Originally Posted by zion View Post
    When I get my PC back I am going to start the task of porting all the changes in the current Mupen version back to the last Windows base code, aka Porting it back to Windows . (will have to include this in it for sure )
    There have been about 400 commits to the SVN repository since Mupen64 v0.5. There is no going back at this point, unless you just want to fork it and only grab a few things here and there. Then you'd give Windows developers a bad name. NMN is working on a Win32 port already.

  6. #6
    Mupen64Plus Dev.
    Join Date
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    And with the work of me and nmn, the console based Gameshark is nearing it's completion and will be available shortly in the SVN. Please remember that there might be a few bugs... but its gameshark baby :3

  7. #7
    Mupen64Plus Dev.
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    Jul 2006
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    Middletown, CT
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    Um... after I build mupen from svn it compiles but does not run. I get:

    Code:
    Signal number 11 caught:
            errno = 0 (Success)
    with any plugins, even dummy audio and video and mupen64 basic input. I'm guessing the cheat work has something to do with this? Also, maybe a branch work be a better idea?

    That's not to say I'm not 100% in favor of having it in the emulator. Cheat support is a great way to be able to muck around in ROMs to try to find corner cases the emulator can't handle and make it better. Just try to be considerate and keep things in trunk working.

  8. #8
    Mupen64Plus Dev.
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    It is possible, try redownloading the cheat.c (however I do not believe we updated the makefile to even include cheat.c yet)

    That might be the problem too, try updating your makefile to include cheat.c

  9. #9
    Mupen64Plus Dev.
    Join Date
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    USA
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    Quote Originally Posted by Tillin9 View Post
    Um... after I build mupen from svn it compiles but does not run. I get:

    Code:
    Signal number 11 caught:
            errno = 0 (Success)
    with any plugins, even dummy audio and video and mupen64 basic input. I'm guessing the cheat work has something to do with this? Also, maybe a branch work be a better idea?

    That's not to say I'm not 100% in favor of having it in the emulator. Cheat support is a great way to be able to muck around in ROMs to try to find corner cases the emulator can't handle and make it better. Just try to be considerate and keep things in trunk working.
    Fixed the segfault problem. It segfaults on systems where cheats.gs file doesn't exist. nmn added cheat.c to Makefile in svn last night.
    "The humble learn the fastest because they don't waste time on defending a false image."

  10. #10
    Moderator _Zack_'s Avatar
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    Quote Originally Posted by Richard42 View Post
    There have been about 400 commits to the SVN repository since Mupen64 v0.5. There is no going back at this point, unless you just want to fork it and only grab a few things here and there. Then you'd give Windows developers a bad name. NMN is working on a Win32 port already.
    Fair enough :p, Just ordered a new pc, so if Nmn wants a hand he can gimme a shout.
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