Expect a functional gameshark in the next release, and a beta one upcoming in the SVN soon.
Expect a functional gameshark in the next release, and a beta one upcoming in the SVN soon.
Nice work
Out of interest, how does your implementation work? A addition to the menu? (like project64's implementation for instance)
When I get my PC back I am going to start the task of porting all the changes in the current Mupen version back to the last Windows base code, aka Porting it back to Windows. (will have to include this in it for sure
)
If anyone wants to help give me a shout.
I'll post a thread when starting it.
That looks really cool and such... but may I ask why your window decorations... look exactly like Vista Basic? I've seen people copy off of Aero, but never Vista Basic.
The codes will be read via ini file, and have a GUI interface.
The INI will probably read something like this (however it may very well change due to eben is going to write the gui and file system, I just wrote the 'gameshark'.
:SUPERMARIO64
Jesus Mode Mario
1
<
813817640800
813817660024
810000903C04
810000928034
810000948484
81000096B1E6
810000984484
8100009A3000
810000A04680
810000A23120
810000A44604
810000A6903C
810000AC4500
810000AE0002
810000B44600
810000B62486
810000B8080E
810000BA05DB
810000BCE712
>
NES Sound
0
<
A032C96BDDD4
>
There have been about 400 commits to the SVN repository since Mupen64 v0.5. There is no going back at this point, unless you just want to fork it and only grab a few things here and there. Then you'd give Windows developers a bad name.NMN is working on a Win32 port already.
And with the work of me and nmn, the console based Gameshark is nearing it's completion and will be available shortly in the SVN. Please remember that there might be a few bugs... but its gameshark baby :3
Um... after I build mupen from svn it compiles but does not run. I get:
with any plugins, even dummy audio and video and mupen64 basic input. I'm guessing the cheat work has something to do with this? Also, maybe a branch work be a better idea?Code:Signal number 11 caught: errno = 0 (Success)
That's not to say I'm not 100% in favor of having it in the emulator. Cheat support is a great way to be able to muck around in ROMs to try to find corner cases the emulator can't handle and make it better. Just try to be considerate and keep things in trunk working.
It is possible, try redownloading the cheat.c (however I do not believe we updated the makefile to even include cheat.c yet)
That might be the problem too, try updating your makefile to include cheat.c