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  1. #31
    EmuTalk Member
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    Ah.. Also, where is the BMD file specifications?

  2. #32
    EmuTalk Member thakis's Avatar
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    There is no specification. But the bmdview2 source is written in a way that should make the file structure easy to understand (there's a cpp file for each section in the file, and the cpp starts with the structs stored in this section in the file).

  3. #33
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    Quote Originally Posted by jorge_bastos View Post
    i think girrrtacos
    You think?

  4. #34
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    @Girrtacos: He answered that question. He was posting the link to the page with the source.

    @Thakis: I have only experience from Java, and have only done "reverse engineering" on two different filetypes, a simple map file for a cellphone game, and the Worms armageddon weapon schemes. Are this too complicated then?
    And to make a exporter, I don't need to have 3d programming knowledge right?
    I use Maya, so the 3D part is not unfamiliar, and I guess all I need to do is rearrange the data so the positions is right for the target filetype? (sort of)

  5. #35
    EmuTalk Member thakis's Avatar
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    @Fluesopp: Check your private messages :-)

  6. #36
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    Quote Originally Posted by Fluesopp View Post
    @Girrtacos: He answered that question. He was posting the link to the page with the source.
    ...wha? :|
    Last edited by girrrtacos; March 2nd, 2008 at 00:11.

  7. #37
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    Checked out some of the mario animations in Super Mario Galaxy, and found many animations of Mario playing tennis.
    Does Mario Play tennis ingame? I never knew...

  8. #38
    Zelda Hi-Res Texturer mdtauk's Avatar
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    I posted this in the SZS thread, but it is more relevent here...

    Has anyone taken a look at the font format used in Mario Galaxy. Unlike the GameCube fonts which are bfn, Galaxy's is brfnt and have a different header. I would imagine there is little difference in the formats at their core, using images to store the letters, unless they have actually started using vector outlines for fonts?!


    Intel Core 2 Quad 2.40GHz - 4GB Ram - Nvidia 8800GT - 5.6 Experience Index

  9. #39
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    Brawl also uses the BRFNT format.

    I've checked it up, and BRFNT files are nothing like BFN files.

  10. #40
    annoying you for over a year! Driscol's Avatar
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    does this mean its possible to edit the models or replace them? has nayone done this?

    srry if its been answered.

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