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  1. #21
    EmuTalk Member
    Join Date
    Mar 2004
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    I'd like to see a "execution trace". That'd help quite a bit. Could be last 100 PCs, maybe another version that tracks branches/jumps only. Especially for games like Banjo-Tooie when it does crazy stuff to go from A to B over syscalls.

    DMA breakpoint (so know when a location gets data DMA'd).

    Definitely also edit FP registers.
    Last edited by SubDrag; April 27th, 2013 at 06:06.

  2. #22
    Surreal64 Nut weinerschnitzel's Avatar
    Join Date
    Jan 2011
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    I'm looking for the D3D8 source. I see the D3D9 source on googlecode, but I am looking to use this to play Rogue Squadron on the xbox1 and would rather not back port the whole thing. Any help mirroring it would be great. (a copy on googlecode wouldn't be a bad idea either...)

  3. #23
    Fanatic 64
    Guest
    The source of the D3D8 version wasn't released.

    Plus, Lemmy's video plugin runs Star Wars: Rogue Squadron but it's so glitchy it's unplayable.

  4. #24
    EmuTalk Member
    Join Date
    Jun 2020
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    Apologies on bumping an old thread, has anyone got a copy of this laying around, I can't seem to make an account on ppx and all the links here are broken

  5. #25
    Texture Pack Invader NES_player4LIFE's Avatar
    Join Date
    Nov 2005
    Location
    Earth
    Posts
    2,278
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    22 Post(s)
    http://www.emutalk.net/threads/55931-Lemd3d8d
    Contains the only known lemmy plugins.

    Last edited by NES_player4LIFE; June 27th, 2020 at 18:53.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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