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  1. #1
    EmuTalk Member
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    Exclamation Zelda OOT Texture issues

    Hello,
    I am posting in this forum because there seem to be several answers to those using 1964, but I can't find any for P64.

    I was trying the Celda texture mod (which works wonderfully, and is beautiful) but in order for me to do that, I had to switch to Mudlord's Rice Video Build (or so said the instructions, anyway).

    Problem is, once I switched to that, when I would hit start, the last viewed texture background would be the background (rather than the "snapshot" of the current screen for a background) and when I look at the equipment part, Link's model is nothing more than garble (and a hylian shield).



    The background SHOULD be outside in the Kokiri village, but it's Link's house.

    Specs: 2.8gHz P4 Dual, Radeon X1950 Pro 512MB, 2GB DDR2 RAM.

    I am using OpenGL because DirectX was having all kinds of issues with blips and stuff using the Celda textures, it was just ugly. DX was having the same error I described, anyway.

    Thanks for any help.



    EDIT:

    Update - Haven't really solved it. I did switch to DirectX and try the suggested "solution" but it really doesn't seem to be one. I can make it take a snapshot for the background properly (albeit a very lousy snapshot), but every time I go into the menu, I still get that huge lag and sound blips.

    And Link isn't garbled anymore but his shield is displayed backwards, and his quality is horrendous. Isn't he supposed to be moving in the menu when you put his gear on? Or at least it should look clearer, it's horribly blurry.

    Anyway, still open to better suggestions. It's not a huge deal, the biggest problem is the huge lag I get going into the menu.
    Last edited by Zeitgeist; December 30th, 2007 at 00:59. Reason: Update


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  2. #2
    The Great Gunblade Wielder squall_leonhart's Avatar
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    mudlords latest version does not support the framebuffer effect in that screen.

  3. #3
    And Link isn't garbled anymore but his shield is displayed backwards, and his quality is horrendous. Isn't he supposed to be moving in the menu when you put his gear on? Or at least it should look clearer, it's horribly blurry.

    Anyway, still open to better suggestions. It's not a huge deal, the biggest problem is the huge lag I get going into the menu.
    No, Link is meant to be stationary. And it should look clearer.

    The reason it doesnt is that the plugin currently does not support hardware framebuffer emulation, which is needed for fast and hi resolution framebuffer rendering. It will take a huge amount of work to rewrite the framebuffer code in the plugin to support this.

  4. #4
    EmuTalk Member
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    Quote Originally Posted by mudlord View Post
    No, Link is meant to be stationary. And it should look clearer.

    The reason it doesnt is that the plugin currently does not support hardware framebuffer emulation, which is needed for fast and hi resolution framebuffer rendering. It will take a huge amount of work to rewrite the framebuffer code in the plugin to support this.
    Is it still being worked on? Should I keep checking for updates? It's no big deal to me, I just like to know if there's anything I can do about it. If not, I'll wait.

  5. #5
    I'm still developing the plugin, in fact, I made a release today.

    But, to fix the framebuffer issues, will involve a complete rewrite of how framebuffers are handled. Which will be a super tedious task, due to how framebuffers are implemented currently.

    As a consolation though, Glide64 supports hires textures now for Legend of Zelda: Ocarina of Time, and it also supports HWFBE, so those slowdown issues are a thing of the past, IF your video card can handle the plugin's Glide3x wrapper....

  6. #6
    EmuCrazy Vboy's Avatar
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    hmm.. All I know is it must be either your Video card or graphics plugin
    http://www.youtube.com/watch?v=hTe-6bty8Vg
    - Boy gets hit by a golf ball

    I Always need help

    CPU- Intel Pentinum4 Windows XP

    Video Card (XP)- NVidia GeForce4 MX 420

    Video Card (Vista)- NVidia GeForce 6150 LE

    Sound Card (XP)- SoundBlaster Live!

    Sound Card (Vista)- None

    Video Plugins recommended for roms on GeForce4 MX 420

    Super Mario 64- (Jabo's direct 3D (any)
    Zelda Ocarina Of Time- (Jabo's direct 3D6 1.5.2
    Zelda Majora's Mask- (Jabo's direct 3D7 1.40
    Mario Kart 64- (Jabo's direct 3D8 1.6/1.7
    Bomberman Hero- (Rice's Video Plugin 6.1beta10
    Super Smash Bros- (Jabo's direct 3D8 1.6

  7. #7
    The Great Gunblade Wielder squall_leonhart's Avatar
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    Quote Originally Posted by Vboy View Post
    hmm.. All I know is it must be either your Video card or graphics plugin
    people who state the frigging obvious should be banned.

  8. #8
    EmuTalk Member
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    Quote Originally Posted by mudlord View Post
    I'm still developing the plugin, in fact, I made a release today.

    But, to fix the framebuffer issues, will involve a complete rewrite of how framebuffers are handled. Which will be a super tedious task, due to how framebuffers are implemented currently.

    As a consolation though, Glide64 supports hires textures now for Legend of Zelda: Ocarina of Time, and it also supports HWFBE, so those slowdown issues are a thing of the past, IF your video card can handle the plugin's Glide3x wrapper....
    Well I posted my specs above, and I imagine I'd be okay. So this is only available in your newest release? Does everything look as good? Or better? Any problems I'd notice?

    I will have to give it a try later, thanks for the continued work.

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