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  1. #1
    EmuTalk Member
    Join Date
    Nov 2007
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    2

    Goemons Great adventure

    I have reviewed other topics reguarding this but nothing has helped.

    I am using Project 64 V1.6 and running Goemons Great adventure.

    I get to an underwater Level and the screen gets all messed up.

    I tried getting the Glide64 wonder ++ thing but its not reading it in when i click graphics in the option bar.



    step by step help or questions on what im using to help me along is very appreciated.

    -novanewf


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  2. #2
    Glide64 developer Gonetz's Avatar
    Join Date
    May 2002
    Location
    Siberia, Russia
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    362
    Quote Originally Posted by Novanewf View Post
    I tried getting the Glide64 wonder ++ thing but its not reading it in when i click graphics in the option bar.
    Glide64 is installed incorrectly. Read it's readme file to learn, what to do.
    It was explained thousand times.
    After that you will be able to complete this underwater Level. Don't forget to set hardware frame buffer emulation on.
    Sorry for terrible English, my native language is C++

  3. #3
    EmuTalk Member
    Join Date
    Nov 2007
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    2
    well it works now but when i enter levels the framerate hit rock bottom. also the graphics get horribly grainy
    Again help? the readmes arent doin anything.

    Edit: after switching from Glide Wonder grpahic to Jabo's the slowdown stopped.

    BUT should i need to reuse Glide for underwater, how can i fix the slowdown.
    Last edited by Novanewf; November 20th, 2007 at 03:00.

  4. #4
    Nolife
    Join Date
    Aug 2006
    Location
    Finland
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    104
    How 'bout you just use the wireframe mode to get past the underwater parts? There aren't many of those in the game.
    404 - Life not found

  5. #5
    Glide64 developer Gonetz's Avatar
    Join Date
    May 2002
    Location
    Siberia, Russia
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    362
    Quote Originally Posted by Novanewf View Post
    BUT should i need to reuse Glide for underwater, how can i fix the slowdown.
    As I said, set "hardware frame buffer emulation" option on, and it will run in hires and without slowdown.
    Sorry for terrible English, my native language is C++

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