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  1. #1
    EmuTalk Member RockmanForte's Avatar
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    no$gba 2.4f released!

    17 September 2007 - version 2.4f

    - cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
    - cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
    - nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
    - nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
    - gba/help: added some very basic info about the gameboy player (thanks flubba)
    - gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
    - gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
    - gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
    - gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
    - gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
    - nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
    - gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
    - nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
    - gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
    - gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
    - gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
    - nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
    - nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
    - multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
    - nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
    - nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
    - nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)
    Hint: emulates hinge/unfold which Trace Memory requires that I tested now works perfect and there are other games like Zelda, and some others should works also. Please test it if you need to.

    Hint2: Don't bother to try pokemon on this game because the save still have the same problem but the speed improvement. Just read it somewhere else since I am not fan of pokemon so let you know.

    Last edited by RockmanForte; September 17th, 2007 at 23:44.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin


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  2. #2
    Moderator _Zack_'s Avatar
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    Nice Another update to this excellent emulator
    Proud Moderator Of Emutalk.net

    My iPhone / iPod Touch Games :


  3. #3
    EmuTalk Member
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    no download link Rockman, it seems your getting forgetful, neverless seems like another excellent update.

    ops stupid me forgot to give the download link. thanks jjdark
    Last edited by suronosuke; September 18th, 2007 at 03:13.
    win2ksp4
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  4. #4
    Former gamer JKKDARK's Avatar
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    Quote Originally Posted by suronosuke View Post
    no download link Rockman, it seems your getting forgetful, neverless seems like another excellent update.
    Then download it from the official site

    http://nocash.emubase.de/gba.htm

  5. #5
    EmuTalk Member RockmanForte's Avatar
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    No, I am not forgetful because it is too easy to find a link. Type google.com and search "no$gba" and you will find it or find this link in older no$gba thread.

    Edit: JKKDARK did it for you, I guess. Next time, I will add it anyway.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  6. #6
    EmuTalk Member
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    ANOTHER UPDATE.
    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
    what happened to 2.5 huh?
    I'm not angry.

  7. #7
    EmuTalk Member RockmanForte's Avatar
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    Quote Originally Posted by Mitdylan View Post
    ANOTHER UPDATE.
    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
    what happened to 2.5 huh?
    I'm not angry.
    We are not developers. No comments. Please enjoy this update for now. The developer will release it to 2.5 whenever he decide to, that's all.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  8. #8
    EmuTalk Member
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    Just wondering, but do you happen to know what language the developer writes NO$GBA in?

  9. #9
    EmuTalk Member RockmanForte's Avatar
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    Aug 2002
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    Good question. I don't know.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  10. #10
    EmuTalk Member Ody's Avatar
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    From what I found on wikipedia:

    "This is due to it being written entirely in 80x86 assembly"

    So I guess it's written in assembly...

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