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  1. #1
    the greatest damn guy! x_orange90_x's Avatar
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    Exclamation Is this the end for x86?

    I am both excited and saddened to see the newest release of Dolphin. I am very happy to hear that SSBM is running at 100% now, and that there are some speed improvements, but I myself don't have a 64bit cpu or OS. The hype about the improvements under 64bit leads me to believe this is the end for 32bit support? I feel my PC is powerful enough to emulate GC at reasonable speeds, but this 64bit only makes me think that the Dolphin Team will stick with 64bit now because it is showing greater improvements. Is this an accurate assumption? Or is there going to be further support for x86? My specs are below:

    P4 HT 2.80GHz 800MHz FSB 512kb
    1GB (512x2) Crucial PC3200 Dual-Channel
    BFG nvidia GeForce 6200 256MB AGP8x
    ASUS P4V800D-X



    Thanks.


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  2. #2
    EmuTalk Member
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    I don't think they will continue with a 32bit build because it would be so much easier to code for speed for the 64bit OS. I think they could have made a better 32bit build but that would be more work than a 64bit build.

  3. #3
    EmuTalk Member lightchris's Avatar
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    Quote Originally Posted by x_orange90_x View Post
    I am both excited and saddened to see the newest release of Dolphin. I am very happy to hear that SSBM is running at 100% now, and that there are some speed improvements, but I myself don't have a 64bit cpu or OS. The hype about the improvements under 64bit leads me to believe this is the end for 32bit support? I feel my PC is powerful enough to emulate GC at reasonable speeds, but this 64bit only makes me think that the Dolphin Team will stick with 64bit now because it is showing greater improvements. Is this an accurate assumption? Or is there going to be further support for x86? My specs are below:

    P4 HT 2.80GHz 800MHz FSB 512kb
    1GB (512x2) Crucial PC3200 Dual-Channel
    BFG nvidia GeForce 6200 256MB AGP8x
    ASUS P4V800D-X

    Thanks.
    Sorry to say that, but your PC is way too slow for GC emulation anyway (at reasonable speeds). Your CPU is simply outdated (the cheapest Core 2 Duo is still a lot faster), as is the graphics card (while this is usually less important in emulation).

    btw: The term "x86" describes the CPU architecture/instruction set. Any Core 2 Duo or Athlon 64 CPUs are still x86.

  4. #4
    That guy that does stuff. Darkfox's Avatar
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    Though I've not payed much attention to the GC emulation scene it is rather too bad about it going purely 64bit but thats just me. Probably won't matter though since I'm getting a newer computer not that I'll end supporting this kinda old junky I have now. It's not the best but it's dependable.

  5. #5
    EmuTalk Member Sercio's Avatar
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    There is need to continue the 32bit dolphin anymore! 64bit is the future which every cpu will support... the main problem is that actually the most people doesnt has a 64bit cpu or 64bit OS! But this problem gets automatic solved with time ;-) (or do you still use a pentium 2 and win95?)

  6. #6
    That guy that does stuff. Darkfox's Avatar
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    The problem I have with "new" is when the old become dysfunctional and lost (a fairly large problem with newer versions of Windows). A big reason I like emulation. I tend to get, whats that word... well in any case I do so like to play some old PC and console games now and again, things I grew up with or never got to know existed. Thats my general issue with new computers is that backwards compatibility tends to get skewed. Though I have heard of fixes for that through something like a virtual OS. And there is always faithful DOSBox.

    Guess it's alright for some, I don't really know myself, the change does not effect me much as I never was in the GC emulation scene. Watched it grow a bit though.

    Though I can say people can be a little too enthusiastic or driven nuts about new things. Not sure how I'd judge 32bit to 64bit in all honesty. Getting a new computer isn't that expensive though not sure if it's worth it just for that reason on mind though.
    Last edited by Darkfox; August 27th, 2007 at 11:47.

  7. #7
    Gekko Developer
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    Although we have not released it yet, Gekko is staying 32bit at the moment and trying to show what is possible in 32bits.
    If you do not push the limits then you do not know what limits exist.

  8. #8
    the greatest damn guy! x_orange90_x's Avatar
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    Quote Originally Posted by [SS] Starscream View Post
    I don't think they will continue with a 32bit build because it would be so much easier to code for speed for the 64bit OS. I think they could have made a better 32bit build but that would be more work than a 64bit build.
    i'm sorry to be the one to say it, but x86=32bit and x64=64bit. i believe what you are saying is that a 64bit setup still incorporates 32bit. but, it is not exactly 32bit, 64bit is completely different than x86 alone. and i don't see how my pc is not powerful enough, a dual-core setup is nice to have, but is not required for Gekko to operate decently. and my 6200 is capable of handling it. also, Lightning, is this build you speak of going to be released soon? and does it have increased performance/compatibility?

  9. #9
    EmuTalk Member
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    Quote Originally Posted by x_orange90_x View Post
    i'm sorry to be the one to say it, but x86=32bit and x64=64bit. i believe what you are saying is that a 64bit setup still incorporates 32bit. but, it is not exactly 32bit, 64bit is completely different than x86 alone. and i don't see how my pc is not powerful enough, a dual-core setup is nice to have, but is not required for Gekko to operate decently. and my 6200 is capable of handling it. also, Lightning, is this build you speak of going to be released soon? and does it have increased performance/compatibility?

    That's far from what i meant, and said. Reread.

  10. #10
    Emu Author
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    If there are more builds, there will be both 32-bit and 64-bit.

    64-bit will be faster than 32-bit, though.

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