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  1. #1
    Glide64 developer Gonetz's Avatar
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    GlideHQ - texture enhancements module for Glide64

    First public version of new Glide64-related project is released.
    Check this thread for download and feedback:
    http://www.emuxhaven.net/forums/show...5613#post75613
    You may also post your feedback here, if you don't registered on emuxhaven.

    Sorry for terrible English, my native language is C++


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  2. #2
    EmuTalk Member The Siskoo's Avatar
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    Hello,

    I made some quick test, here results :

    Emulator : 1964 0.9.9
    Plugins : Glide 64 Wonder Plus, GlideHQ

    Bio Hazard 2 (J) [!] --> GFX messed (Pic 1 : test with Glide 64 Wonder + / Pic 2 : test with Glide HQ)
    Mario Golf (E) [!] --> GFX messed (Pic 3 : test with Glide 64 Wonder + / Pic 4 : test with Glide HQ)
    Mario Kart 64 (E) (V1.0) [!] --> GFX messed (Pic 5 : test with Glide 64 Wonder + / Pic 6 : test with Glide HQ)

    I don't change settings, all by default.
    Attached Thumbnails Attached Thumbnails biohazardwonder+.jpg   biohazardwonder+hq.jpg   mariogolfwonder.jpg   mariogolfwonderhq.jpg   mariokartwonder.jpg  

    mariokartwonderhq.jpg  
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  3. #3
    Glide64 developer Gonetz's Avatar
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    Set texture compression to 'None'
    Sorry for terrible English, my native language is C++

  4. #4
    EmuTalk Member The Siskoo's Avatar
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    Now it works ^^

    Small GFX bugs with Mario Kart.
    Attached Thumbnails Attached Thumbnails mariokartwonderhqbug.jpg   mariokartwonderhqbug01.jpg  
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  5. #5
    Glide64 developer Gonetz's Avatar
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    Yes, I see. Filtering/enhacement of wide and narrow textures can be not very effective. Mario Kart ingame looks fine.
    Sorry for terrible English, my native language is C++

  6. #6
    EmuTalk Member The Siskoo's Avatar
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    Yup, in game seems nice.

    Texture filters and texture enhancement works in fullscreen. In the future, do you expect to add this to windowed mode ?

    After several tests (in windowed mode), FPS are not very good, some clues ?
    Last edited by The Siskoo; July 12th, 2007 at 14:37.
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  7. #7
    Emutalk Member ggab's Avatar
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    The Siskoo, there is a new release in emux's thread

    maybe it can help

    KoolSmoky's quote:
    I'm also posting a new version of GlideHQ. The smooth and sharp filters did not kick in if they are the only ones set. I've also cleaned up the code so it is somewhat more readable.


    indeed, GlideHQ is GREAT and rocks!

  8. #8
    EmuTalk Member The Siskoo's Avatar
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    Thanks Ggab ^^
    Typo problem with tooltips (not really important) :
    On Screen Info --> FPS Transparent and Clock enabled --> reccomended !!!

    Emulator : 1964 0.9.9
    Plugins : Glide 64 Wonder Plus, GlideHQ03 (KoolSmoky version)

    64 Oozumou (J) [!] --> low FPS in game (3-4 FPS)
    All-Star Baseball 2000 (E) [!] --> Weird bug. Launch 1964, runs the game, it seems to work properly (pic 1). Now launch 1964, run any game that you want, stop the game, run All Star Baseball 2000 and you'll get gfx messed (pic 2).

    Another bug :
    - Check "Cache Textures to system memory"
    - Launch 1080 Snowboarding (for example) via 1964.
    - Go on Plugins --> Video settings --> push Ok
    - After few second, you'll get an error message "80114A9C : Exception in emulation thread".
    - Relaunch the game, and the game runs.
    - If you don't check "Cache........", there is no error message.
    Attached Thumbnails Attached Thumbnails all star baseball 2000.jpg   all star baseball 2000 bug.jpg  
    Last edited by The Siskoo; July 16th, 2007 at 11:29.
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  9. #9
    Emutalk Member ggab's Avatar
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    Thumbs up Huge News!

    check this OUT

    koolsmoky's quote:

    Preliminary support for Hi-Res Textures in action!

    Hi, guys. Don't get your hopes up too high. ATM, GlideHQ is using it's own texture identification so I have to go into the hi-res packs and modify them to work. Rice's texture identification scheme is going to take some time to get done but Gonetz has cracked open some important things so we're getting closer.

    Here's Zelda with the hi-res shield texture from Federelli's Z3LDA texture pack. The amount of textures in the pack is huge! Definitely have to finish Rice's identification to get this treat working.

    it's just.....AWESOME!

    GAB
    Attached Thumbnails Attached Thumbnails 2zeldaoot.jpg   1attachment.jpeg  

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